Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The world is 99% ocean
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="River" data-source="post: 1302768" data-attributes="member: 843"><p>OK, some cool details that will make your world believeable.</p><p></p><p>1. Someone mentioned mining? Well the underseas races can mine underwater... Not a big deal. I imagine in a lot of ways it would be EASIER to mine underwater... What the underseas races don't have is FIRE. they can't smelt ore. So your surface races are going to be doing a good trade smelting ore and forging metal for the underseas races.</p><p></p><p>Worked glass is going to be another big trade good. </p><p></p><p>I can see the underseas empires trying to take over land masses for the soul purpose of setting up refineries and forges.</p><p></p><p>Also spices? if you live underwater it would be hard to "spice" your food with anything available on the surface, although I imagine any number of seaweeds and aquatic plants would be valuable as spices to the surface dwellers.</p><p></p><p>2. The sea provides a lot of food, arable land shouldn't be a huge problem, except for trees. In a world where everyone either lives on or uses a boat on a regular basis wood is going to be a valuable resource. Think about the natives on Easter Island. They cut down all their trees and essencially doomed themselves. This is going to be doubly true if you're economy is based on application of fire to raw materials purchased from races below the waves.. You'll need wood, dried seaweed, or something else you can burn.</p><p></p><p>3. It is pathetically easy for an aquatic creature with an axe to sink a ship. If you've got your aquatic orc version think about the tactics they'd use... Attacking land based creatures at sea, an envirmoent they can't survive in... Harpoon the hull of a passing ship, pull yourself up to it, drill/chop holes, and wait for it to sink... No need to risk your life fighting the crew if the sea will kill them. Ships in such a world are going to need to metal-plate their hullls below the water line...</p><p></p><p>River</p></blockquote><p></p>
[QUOTE="River, post: 1302768, member: 843"] OK, some cool details that will make your world believeable. 1. Someone mentioned mining? Well the underseas races can mine underwater... Not a big deal. I imagine in a lot of ways it would be EASIER to mine underwater... What the underseas races don't have is FIRE. they can't smelt ore. So your surface races are going to be doing a good trade smelting ore and forging metal for the underseas races. Worked glass is going to be another big trade good. I can see the underseas empires trying to take over land masses for the soul purpose of setting up refineries and forges. Also spices? if you live underwater it would be hard to "spice" your food with anything available on the surface, although I imagine any number of seaweeds and aquatic plants would be valuable as spices to the surface dwellers. 2. The sea provides a lot of food, arable land shouldn't be a huge problem, except for trees. In a world where everyone either lives on or uses a boat on a regular basis wood is going to be a valuable resource. Think about the natives on Easter Island. They cut down all their trees and essencially doomed themselves. This is going to be doubly true if you're economy is based on application of fire to raw materials purchased from races below the waves.. You'll need wood, dried seaweed, or something else you can burn. 3. It is pathetically easy for an aquatic creature with an axe to sink a ship. If you've got your aquatic orc version think about the tactics they'd use... Attacking land based creatures at sea, an envirmoent they can't survive in... Harpoon the hull of a passing ship, pull yourself up to it, drill/chop holes, and wait for it to sink... No need to risk your life fighting the crew if the sea will kill them. Ships in such a world are going to need to metal-plate their hullls below the water line... River [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The world is 99% ocean
Top