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<blockquote data-quote="estevans_lackey" data-source="post: 92057" data-attributes="member: 3371"><p>Ok. I think I got the answer to the power problem. There won't be any powers. Not in the traditional sense anyway. I think the idea behind this setting, so far, should be backed by elements and belief. Clerics will be able to worship these elements and/or beliefs like they would deities. I'm recalling something out of the 2nd edition PHB that is similar in style. Here are some core beliefs/elements that a cleric could adhere to. I would say a player could pick up to two of these as core beliefs. Along with these core beliefs they could also pick law, chaos, good or evil respectively. I would say that the core beliefs must be within 1 step from each other (Ex: Hunt and medicine could not go together but hunt and lightning could). Cleric alignment would work the same way as in the PHB. </p><p>To sum up, Demetrious the Cleric decides he will embody the beliefs of Family (neutral good) and Healing (lawful good). This means he has these domains to pick from: Healing, Family (out of the 3E FR campaign setting book), good and law. For his cleric alignment he could chose lawful good or neutral good. </p><p>(Note: If demetrious did pick neutral good as his alignment, the DM could rule that he is not allowed to chose law as a domain. Duh!)</p><p>Earth: lawful neutral</p><p>Fire: chaotic neutral</p><p>Water and Air: neutral good</p><p>War: lawful evil</p><p>Agriculture, Renewal: neutral good</p><p>Craft: neutral</p><p>Death: lawful evil</p><p>disease: neutral evil</p><p>Healing, medicine: lawful good</p><p>Hunt: Chaotic good</p><p>Lightning: Chaotic neutral</p><p>Love: chaotic good</p><p>Nature: neutral</p><p>Oceans: chaotic neutral</p><p>Peace: neutral good</p><p>Strength: any</p><p>Hatred, oppression: lawful evil</p><p>Murder, betrayal: chaotic evil</p><p>Animal: neutral</p><p>Plant: neutral</p><p>Destruction: chaotic evil</p><p>Knowledge: neutral</p><p>Luck: chaotic neutral</p><p>Protection: lawful neutral</p><p>Travel: neutral good</p><p>Trickery: chaotic neutral</p><p>Corruption: chaotic evil</p><p>Lust: neutral evil</p><p>Pain, Torture, suffering: neutral evil</p><p>Family: neutral good</p><p>Fate: lawful neutral</p><p>nobility: lawful neutral</p><p>Undeath: neutral evil</p><p></p><p></p><p>Druids (and rangers when at the appropriate level) will worship all elements simultaneously. There could also be Prestige Classes to have druids "specialize" in an element. </p><p></p><p>Anyway, just a thought. If anyone has anything to add, feel free to post. </p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="estevans_lackey, post: 92057, member: 3371"] Ok. I think I got the answer to the power problem. There won't be any powers. Not in the traditional sense anyway. I think the idea behind this setting, so far, should be backed by elements and belief. Clerics will be able to worship these elements and/or beliefs like they would deities. I'm recalling something out of the 2nd edition PHB that is similar in style. Here are some core beliefs/elements that a cleric could adhere to. I would say a player could pick up to two of these as core beliefs. Along with these core beliefs they could also pick law, chaos, good or evil respectively. I would say that the core beliefs must be within 1 step from each other (Ex: Hunt and medicine could not go together but hunt and lightning could). Cleric alignment would work the same way as in the PHB. To sum up, Demetrious the Cleric decides he will embody the beliefs of Family (neutral good) and Healing (lawful good). This means he has these domains to pick from: Healing, Family (out of the 3E FR campaign setting book), good and law. For his cleric alignment he could chose lawful good or neutral good. (Note: If demetrious did pick neutral good as his alignment, the DM could rule that he is not allowed to chose law as a domain. Duh!) Earth: lawful neutral Fire: chaotic neutral Water and Air: neutral good War: lawful evil Agriculture, Renewal: neutral good Craft: neutral Death: lawful evil disease: neutral evil Healing, medicine: lawful good Hunt: Chaotic good Lightning: Chaotic neutral Love: chaotic good Nature: neutral Oceans: chaotic neutral Peace: neutral good Strength: any Hatred, oppression: lawful evil Murder, betrayal: chaotic evil Animal: neutral Plant: neutral Destruction: chaotic evil Knowledge: neutral Luck: chaotic neutral Protection: lawful neutral Travel: neutral good Trickery: chaotic neutral Corruption: chaotic evil Lust: neutral evil Pain, Torture, suffering: neutral evil Family: neutral good Fate: lawful neutral nobility: lawful neutral Undeath: neutral evil Druids (and rangers when at the appropriate level) will worship all elements simultaneously. There could also be Prestige Classes to have druids "specialize" in an element. Anyway, just a thought. If anyone has anything to add, feel free to post. Thanks :D [/QUOTE]
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