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The World of Khanesh
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<blockquote data-quote="Nebuchadnezzar" data-source="post: 557708" data-attributes="member: 1938"><p>Although there are no gods in the Horror Vaccui campaign, there are entities that are the focus of faith from thousands of people. These entities gain power from faith and can in turn impart some power to some chosen worshippers. They are far from gods though, most are at the power-level that they can be slain by a party of optimized level 20+ characters. Also, they lack the power to grant spells to a large number of worshippers. Thus, there are no cleric class in the Horror Vaccui campaign. Instead, each patron (as such entities are called) have a prestige class, sort of a speciality priest or chosen. Anyway, here are two patrons:</p><p></p><p><strong>Note:</strong> Druids play an important role in Khanesh. Many cultures and races across the world are atheist, or at least display an outright contempt of clerics and the entities they deem divine. The reasons for this contempt are many, but the Divine Silence and the events proceding it are certainly important in this regard. Instead of bowing to divinity, such races and cultures instead turn to nature for spiritual enlightenment. Note that druids are often known as shamans and might even worship a specific entity (like Rirru detailed below). </p><p></p><p></p><p><strong>Corsentius</strong> </p><p>Corsentius is the celestial king of Heedsan. His titles are the Hope of Mardukia and the Heir of Abdeshum. Tall and regal, Corsentius' right hand is surrounded by a nimbus of glowing red light. The feathers on his left wing appear schorched. Half of his face lacks flesh, but still his voice rings with truth and compassion. Corsentius used to be Abdeshum's right-hand before the Divine Silence, now he seeks to unite the chaotic lands of Mardukia into the empire it once was. He is also intent on spreading his worship outside of Heedsan's gates, so that Abdeshum's dogma once again could guide the people of Mardukia truthfully. Though benelovent, Corsentius prepares his priests and followers for war. The Hope of Mardukia is well aware that the people of the land not willingly will submitt to his holy rule. He resides in the Ivory Tower in Heedsan.</p><p></p><p><strong>Rirru</strong> </p><p>Rirru is worshiped by corrupted druids and evil woodland creatures. Its titles are the Twisted Owl and the Sylvan Fiend. Rirru is portrayed as a three foot tall owl with overly long, gaunt and grotesque children-like arms. Its feathers are brown and its eyes are yellow with black pinpoints. Rirru's hoot sounds like the gurgling of a choaking child. Rirru resides in Hell. Followers gather in moonlit glades to sacrifice animals before an idol depicting the Sylvan Fiend in all its horror. Strangely, Rirru does not care for the sacrifice of intelligent creatures. The Twisted Owl is immensly evil, and most certainly a fiend, but yet it never attempts to corrupt good. Anyone depraved enough to worship it are usually already evil if not mad. Rirru compells his followers to wage war on civilization and expand the forests of Khanesh. Ironically, these two goals undermine each other: The cities of Mardukia fear nothing more than the spreading desert, but planting new trees keeps the desert in check.</p></blockquote><p></p>
[QUOTE="Nebuchadnezzar, post: 557708, member: 1938"] Although there are no gods in the Horror Vaccui campaign, there are entities that are the focus of faith from thousands of people. These entities gain power from faith and can in turn impart some power to some chosen worshippers. They are far from gods though, most are at the power-level that they can be slain by a party of optimized level 20+ characters. Also, they lack the power to grant spells to a large number of worshippers. Thus, there are no cleric class in the Horror Vaccui campaign. Instead, each patron (as such entities are called) have a prestige class, sort of a speciality priest or chosen. Anyway, here are two patrons: [B]Note:[/B] Druids play an important role in Khanesh. Many cultures and races across the world are atheist, or at least display an outright contempt of clerics and the entities they deem divine. The reasons for this contempt are many, but the Divine Silence and the events proceding it are certainly important in this regard. Instead of bowing to divinity, such races and cultures instead turn to nature for spiritual enlightenment. Note that druids are often known as shamans and might even worship a specific entity (like Rirru detailed below). [B]Corsentius[/B] Corsentius is the celestial king of Heedsan. His titles are the Hope of Mardukia and the Heir of Abdeshum. Tall and regal, Corsentius' right hand is surrounded by a nimbus of glowing red light. The feathers on his left wing appear schorched. Half of his face lacks flesh, but still his voice rings with truth and compassion. Corsentius used to be Abdeshum's right-hand before the Divine Silence, now he seeks to unite the chaotic lands of Mardukia into the empire it once was. He is also intent on spreading his worship outside of Heedsan's gates, so that Abdeshum's dogma once again could guide the people of Mardukia truthfully. Though benelovent, Corsentius prepares his priests and followers for war. The Hope of Mardukia is well aware that the people of the land not willingly will submitt to his holy rule. He resides in the Ivory Tower in Heedsan. [B]Rirru[/B] Rirru is worshiped by corrupted druids and evil woodland creatures. Its titles are the Twisted Owl and the Sylvan Fiend. Rirru is portrayed as a three foot tall owl with overly long, gaunt and grotesque children-like arms. Its feathers are brown and its eyes are yellow with black pinpoints. Rirru's hoot sounds like the gurgling of a choaking child. Rirru resides in Hell. Followers gather in moonlit glades to sacrifice animals before an idol depicting the Sylvan Fiend in all its horror. Strangely, Rirru does not care for the sacrifice of intelligent creatures. The Twisted Owl is immensly evil, and most certainly a fiend, but yet it never attempts to corrupt good. Anyone depraved enough to worship it are usually already evil if not mad. Rirru compells his followers to wage war on civilization and expand the forests of Khanesh. Ironically, these two goals undermine each other: The cities of Mardukia fear nothing more than the spreading desert, but planting new trees keeps the desert in check. [/QUOTE]
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