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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2813866" data-attributes="member: 7451"><p><strong>NEFUNDUSAURUS</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 7d8+21 (52 hp)</p><p><strong>Initiative: </strong> +1</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +5/+14</p><p><strong>Attack:</strong> Bite +9 melee (2d8+7)</p><p><strong>Full Attack:</strong> Bite +9 melee (2d8+7)</p><p><strong>Space/Reach:</strong> 10ft/5ft</p><p><strong>Special Attacks:</strong> Frightful roar, improved grab</p><p><strong>Special Qualities:</strong> Blindsense 30ft, low-light vision, scent</p><p><strong>Saves: </strong> Fort +8, Ref +6, Will +3</p><p><strong>Abilities:</strong> Str 20, Dex 13, Con 17, Int 1, Wis 12, Cha 6</p><p><strong>Skills:</strong> Listen +7, Spot +7, Swim +7</p><p><strong>Feats:</strong> Ability Focus (frightful roar), Alertness, Endurance</p><p><strong>Environment:</strong> Warm costal and marsh</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating: </strong> 4</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement:</strong> 8-14 HD (Large), 15-21 HD (Huge)</p><p><strong>Level Adjustment: </strong> -</p><p></p><p><em>A powerfully built reptile appears, bellowing loudly as it strides on somewhat splayed legs. A powerful tail swishes behind it as it moves, jaws slavering</em>.</p><p></p><p>Despite its appearance, the nefundusaurus is not truly a dinosaur, instead being more closely related to crocodiles. A scavenger and a specialized kill-thief of the estuaries, it excels at driving other carnivores from its prey. Its sense of smell is so powerful that it affords it a sort of blindsense, automatically revealing the presence of possible prey or threats.</p><p></p><p>The average nefundusaurus grows between 16 and 24 feet in length, although a goodly portion of this is tail.</p><p></p><p><strong>Combat</strong></p><p>Despite their powerful strength, nefundusauruses are cowardly, preferring to end a confrontation with their frightful roar and escaping. Their bite is incredibly powerful, though, capable of tearing through steel.</p><p></p><p><strong>Frightful Roar (Ex): </strong> As a standard action, a nefundusaurus can give a mighty roar. All creatures within 30ft of the roaring nefundusaurus must make a DC 13 Will save or be frightened for 1 round and shaken for 1d4 rounds after that. On a successful save, the creature is merely shaken for one round.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2813866, member: 7451"] [B]NEFUNDUSAURUS Large Animal[/B] [B]Hit Dice:[/B] 7d8+21 (52 hp) [B]Initiative: [/B] +1 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class:[/B] 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +5/+14 [B]Attack:[/B] Bite +9 melee (2d8+7) [B]Full Attack:[/B] Bite +9 melee (2d8+7) [B]Space/Reach:[/B] 10ft/5ft [B]Special Attacks:[/B] Frightful roar, improved grab [B]Special Qualities:[/B] Blindsense 30ft, low-light vision, scent [B]Saves: [/B] Fort +8, Ref +6, Will +3 [B]Abilities:[/B] Str 20, Dex 13, Con 17, Int 1, Wis 12, Cha 6 [B]Skills:[/B] Listen +7, Spot +7, Swim +7 [B]Feats:[/B] Ability Focus (frightful roar), Alertness, Endurance [B]Environment:[/B] Warm costal and marsh [B]Organization: [/B] Solitary [B]Challenge Rating: [/B] 4 [B]Treasure: [/B] None [B]Alignment: [/B] Always neutral [B]Advancement:[/B] 8-14 HD (Large), 15-21 HD (Huge) [B]Level Adjustment: [/B] - [I]A powerfully built reptile appears, bellowing loudly as it strides on somewhat splayed legs. A powerful tail swishes behind it as it moves, jaws slavering[/I]. Despite its appearance, the nefundusaurus is not truly a dinosaur, instead being more closely related to crocodiles. A scavenger and a specialized kill-thief of the estuaries, it excels at driving other carnivores from its prey. Its sense of smell is so powerful that it affords it a sort of blindsense, automatically revealing the presence of possible prey or threats. The average nefundusaurus grows between 16 and 24 feet in length, although a goodly portion of this is tail. [B]Combat[/B] Despite their powerful strength, nefundusauruses are cowardly, preferring to end a confrontation with their frightful roar and escaping. Their bite is incredibly powerful, though, capable of tearing through steel. [B]Frightful Roar (Ex): [/B] As a standard action, a nefundusaurus can give a mighty roar. All creatures within 30ft of the roaring nefundusaurus must make a DC 13 Will save or be frightened for 1 round and shaken for 1d4 rounds after that. On a successful save, the creature is merely shaken for one round. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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