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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2813880" data-attributes="member: 7451"><p><strong>LIGOCRISTUS</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice:</strong> 10d8+53 (98 hp)</p><p><strong>Initiative: </strong> +0</p><p><strong>Speed:</strong> 40ft (8 squares)</p><p><strong>Armor Class: </strong> 16 (-2 size, +8 natural), touch 8, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +7/+21</p><p><strong>Attack:</strong> Tail slam +11 melee (1d8+9)</p><p><strong>Full Attack:</strong> Tail slam +11 melee (1d8+9)</p><p><strong>Space/Reach:</strong> 15ft/10ft</p><p><strong>Special Attacks:</strong> Trample 2d10+9</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves: </strong> Fort +15, Ref +7, Will +5</p><p><strong>Abilities:</strong> Str 23, Dex 11, Con 20, Int 2, Wis 12, Cha 7</p><p><strong>Skills:</strong> Hide +2, Listen +6, Spot +12, Swim +9</p><p><strong>Feats:</strong> Alertness, Endurance, Run, Toughness </p><p><strong>Environment:</strong> Temperate and warm forests, marshes and plains</p><p><strong>Organization:</strong> Solitary, pair or herd (8-40)</p><p><strong>Challenge Rating: </strong> 6</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 11-20 HD (Huge), 21-30 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This large reptilian quadruped has a stiff tail, a duck-like beak and a short erect crest on the top of its head.</em></p><p></p><p>One of the most common herbivores on Skull Island, ligocristuses rely more on speed, alertness and a fast reproductive rate than size or natural weaponry when dealing with predators. Versatile herbivores, they can survive on anything from grasses and shoots to leaves, bark and water-weeds. Although not specially adapted to the water, they are strong swimmers, fleeing into rivers and lakes to avoid predators (although this tactic does leave them open to water-borne dangers). Some herds even take to nesting on islands studding Skull Island’s waterways. A highly vocal species, the huge air reservoirs in their skull allow for a wide range of signals and other calls.</p><p></p><p>A ligocristus usually grows to about 30 feet in length.</p><p></p><p><strong>Combat</strong></p><p>Seeking to avoid combat at all costs, the usual response of a ligocristus herd to danger is to flee. If cornered, a ligocristus will lash out with its powerful tail.</p><p></p><p><strong>Trample (Ex):</strong> Reflex half DC 21. The save DC is Strength based.</p><p></p><p><strong>Skills:</strong> Due to the high position of their eyes, a ligocristus gains a +4 racial bonus to Spot checks. Their dappled hides serve to break up their outlines and blend in with jungle foliage, giving them a +8 racial bonus on Hide checks.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2813880, member: 7451"] [B]LIGOCRISTUS Huge Animal[/B] [B]Hit Dice:[/B] 10d8+53 (98 hp) [B]Initiative: [/B] +0 [B]Speed:[/B] 40ft (8 squares) [B]Armor Class: [/B] 16 (-2 size, +8 natural), touch 8, flat-footed 16 [B]Base Attack/Grapple:[/B] +7/+21 [B]Attack:[/B] Tail slam +11 melee (1d8+9) [B]Full Attack:[/B] Tail slam +11 melee (1d8+9) [B]Space/Reach:[/B] 15ft/10ft [B]Special Attacks:[/B] Trample 2d10+9 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves: [/B] Fort +15, Ref +7, Will +5 [B]Abilities:[/B] Str 23, Dex 11, Con 20, Int 2, Wis 12, Cha 7 [B]Skills:[/B] Hide +2, Listen +6, Spot +12, Swim +9 [B]Feats:[/B] Alertness, Endurance, Run, Toughness [B]Environment:[/B] Temperate and warm forests, marshes and plains [B]Organization:[/B] Solitary, pair or herd (8-40) [B]Challenge Rating: [/B] 6 [B]Treasure: [/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 11-20 HD (Huge), 21-30 HD (Gargantuan) [B]Level Adjustment:[/B] - [I]This large reptilian quadruped has a stiff tail, a duck-like beak and a short erect crest on the top of its head.[/I] One of the most common herbivores on Skull Island, ligocristuses rely more on speed, alertness and a fast reproductive rate than size or natural weaponry when dealing with predators. Versatile herbivores, they can survive on anything from grasses and shoots to leaves, bark and water-weeds. Although not specially adapted to the water, they are strong swimmers, fleeing into rivers and lakes to avoid predators (although this tactic does leave them open to water-borne dangers). Some herds even take to nesting on islands studding Skull Island’s waterways. A highly vocal species, the huge air reservoirs in their skull allow for a wide range of signals and other calls. A ligocristus usually grows to about 30 feet in length. [B]Combat[/B] Seeking to avoid combat at all costs, the usual response of a ligocristus herd to danger is to flee. If cornered, a ligocristus will lash out with its powerful tail. [B]Trample (Ex):[/B] Reflex half DC 21. The save DC is Strength based. [B]Skills:[/B] Due to the high position of their eyes, a ligocristus gains a +4 racial bonus to Spot checks. Their dappled hides serve to break up their outlines and blend in with jungle foliage, giving them a +8 racial bonus on Hide checks. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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