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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2813890" data-attributes="member: 7451"><p><strong>FERRUCUTUS</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice:</strong> 12d8+96 (150 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 24 (-2 size, -1 Dex, +17 natural), touch 7, flat-footed 24</p><p><strong>Base Attack/Grapple: </strong> +9/+28</p><p><strong>Attack:</strong> Gore +19 melee (2d8+16)</p><p><strong>Full Attack:</strong> Gore +19 melee (2d8+16)</p><p><strong>Space/Reach: </strong> 15ft/10ft</p><p><strong>Special Attacks:</strong> Stunning gore, trample 2d10+13</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +16, Ref +7, Will +6</p><p><strong>Abilities:</strong> Str 32, Dex 9, Con 27, Int 2, Wis 12, Cha 7</p><p><strong>Skills: </strong> Listen +11, Spot +10</p><p><strong>Feats:</strong> Alertness, Endurance, Great Fortitude, Iron Will, Weapon Focus (gore) </p><p><strong>Environment: </strong> Temperate and warm plains</p><p><strong>Organization: </strong> Solitary or herd (2-12)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 13-24 HD (Huge), 25-36 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A herd of iron grey quadrupedal beasts tramples forth, their heads growing elaborate frills studded with sharp bone horns. Sitting atop their beaks are two short horns flanking a bone lump the size of a human skull.</em></p><p></p><p>Ferrucutus are among the best-defended herbivores of Skull Island, their hide immensely thick and their head bristling with weaponry. Despite its effectiveness at repelling potential threats, the primary use of the panoply of horns were for sparring matches between males for access to mates. Each herd has only a single adult male, the loser forced to exist solitarily until it died or managed to oust another rival. Clever creatures, they often brush against termite mounds to dislodge parasites. Their hides are too thick for termite soldiers to penetrate, but not so the skins of annoying insects, ticks and leeches.</p><p></p><p>The average length of a ferrucutus is 30 feet in length.</p><p></p><p><strong>Combat</strong></p><p>A ferrucutus fights fiercely in the defense of its young, the herd forming a protective circle around the juveniles. A smaller annoyance, like a brutornis, is merely trampled.</p><p></p><p><strong>Stunning Gore (Ex): </strong> The huge lump of bone on a ferrucutus’ snout can knock the wind out of even the most powerful foe. Any creature hit by a ferrucutus’ gore must make a DC 27 Fortitude save or be stunned for 1d3 rounds. The save DC is Strength based.</p><p></p><p><strong>Trample (Ex): </strong> Reflex half DC 27. The save DC is Strength based.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2813890, member: 7451"] [B]FERRUCUTUS Huge Animal[/B] [B]Hit Dice:[/B] 12d8+96 (150 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class:[/B] 24 (-2 size, -1 Dex, +17 natural), touch 7, flat-footed 24 [B]Base Attack/Grapple: [/B] +9/+28 [B]Attack:[/B] Gore +19 melee (2d8+16) [B]Full Attack:[/B] Gore +19 melee (2d8+16) [B]Space/Reach: [/B] 15ft/10ft [B]Special Attacks:[/B] Stunning gore, trample 2d10+13 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +16, Ref +7, Will +6 [B]Abilities:[/B] Str 32, Dex 9, Con 27, Int 2, Wis 12, Cha 7 [B]Skills: [/B] Listen +11, Spot +10 [B]Feats:[/B] Alertness, Endurance, Great Fortitude, Iron Will, Weapon Focus (gore) [B]Environment: [/B] Temperate and warm plains [B]Organization: [/B] Solitary or herd (2-12) [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 13-24 HD (Huge), 25-36 HD (Gargantuan) [B]Level Adjustment:[/B] - [I]A herd of iron grey quadrupedal beasts tramples forth, their heads growing elaborate frills studded with sharp bone horns. Sitting atop their beaks are two short horns flanking a bone lump the size of a human skull.[/I] Ferrucutus are among the best-defended herbivores of Skull Island, their hide immensely thick and their head bristling with weaponry. Despite its effectiveness at repelling potential threats, the primary use of the panoply of horns were for sparring matches between males for access to mates. Each herd has only a single adult male, the loser forced to exist solitarily until it died or managed to oust another rival. Clever creatures, they often brush against termite mounds to dislodge parasites. Their hides are too thick for termite soldiers to penetrate, but not so the skins of annoying insects, ticks and leeches. The average length of a ferrucutus is 30 feet in length. [B]Combat[/B] A ferrucutus fights fiercely in the defense of its young, the herd forming a protective circle around the juveniles. A smaller annoyance, like a brutornis, is merely trampled. [B]Stunning Gore (Ex): [/B] The huge lump of bone on a ferrucutus’ snout can knock the wind out of even the most powerful foe. Any creature hit by a ferrucutus’ gore must make a DC 27 Fortitude save or be stunned for 1d3 rounds. The save DC is Strength based. [B]Trample (Ex): [/B] Reflex half DC 27. The save DC is Strength based. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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