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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2813987" data-attributes="member: 7451"><p><strong>MALAMAGNUS</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 6d8+18 (45 hp)</p><p><strong>Initiative: </strong> -1</p><p><strong>Speed: </strong> 20ft (4 squares), swim 30ft</p><p><strong>Armor Class: </strong> 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +4/+12</p><p><strong>Attack:</strong> Bite +7 melee (2d6+6)</p><p><strong>Full Attack: </strong> Bite +7 melee (2d6+6)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Qualities: </strong> Hold breath, low-light vision</p><p><strong>Saves: </strong> Fort +8, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 19, Dex 9, Con 17, Int 2, Wis 13, Cha 4</p><p><strong>Skills: </strong> Listen +6, Spot +6, Swim +15</p><p><strong>Feats: </strong> Alertness, Die-Hard, Endurance</p><p><strong>Environment: </strong> Warm aquatic (freshwater)</p><p><strong>Organization:</strong> Solitary, pair or herd (4-24)</p><p><strong>Challenge Rating: </strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement: </strong> 7-12 HD (Large), 13-14 HD (Huge)</p><p><strong>Level Advancement:</strong> -</p><p></p><p><em>A herd of huge-jawed quadruped reptiles slosh through the shallows, their stumpy legs more suited for paddling than for land travel. Their jaws are oversized and bulbous, with protruding tusks.</em></p><p></p><p>A case of convergence, malamagnuses are little more than reptilian hippopotamuses, and live in much the same fashion. They graze on water weeds and small bushes at the water’s edge or in the shallows in order to escape into the deeper waters from large predators. Males use their tusks in sparring matches to secure access to mates. Entire ecosystems of snails and turtles spring up in their wake to feed on the copious quantities of waste they leave behind.</p><p></p><p>The average malamagnus grows about 18 feet from nose to stumpy tail.</p><p></p><p><strong>Combat</strong></p><p>Malamagnus rely on their bulk and numbers to dissuade any predator that catches up with the herd, the males baring their tusks and snapping viciously long enough for the females and young to escape into the water. Once the rest of the herd is safe, the males will too retreat.</p><p></p><p><strong>Hold Breath (Ex): </strong> A malamagnus can hold its breath to a number of rounds equal to 6 x its Constitution score before it risks drowning. For a typical malamagnus, this is 102 rounds, over ten minutes.</p><p></p><p><strong>Skills:</strong> A malamagnus has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always take 10 on Swim checks even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2813987, member: 7451"] [B]MALAMAGNUS Large Animal[/B] [B]Hit Dice:[/B] 6d8+18 (45 hp) [B]Initiative: [/B] -1 [B]Speed: [/B] 20ft (4 squares), swim 30ft [B]Armor Class: [/B] 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17 [B]Base Attack/Grapple:[/B] +4/+12 [B]Attack:[/B] Bite +7 melee (2d6+6) [B]Full Attack: [/B] Bite +7 melee (2d6+6) [B]Space/Reach: [/B] 10ft/5ft [B]Special Qualities: [/B] Hold breath, low-light vision [B]Saves: [/B] Fort +8, Ref +4, Will +3 [B]Abilities:[/B] Str 19, Dex 9, Con 17, Int 2, Wis 13, Cha 4 [B]Skills: [/B] Listen +6, Spot +6, Swim +15 [B]Feats: [/B] Alertness, Die-Hard, Endurance [B]Environment: [/B] Warm aquatic (freshwater) [B]Organization:[/B] Solitary, pair or herd (4-24) [B]Challenge Rating: [/B] 3 [B]Treasure:[/B] None [B]Alignment: [/B] Always neutral [B]Advancement: [/B] 7-12 HD (Large), 13-14 HD (Huge) [B]Level Advancement:[/B] - [I]A herd of huge-jawed quadruped reptiles slosh through the shallows, their stumpy legs more suited for paddling than for land travel. Their jaws are oversized and bulbous, with protruding tusks.[/I] A case of convergence, malamagnuses are little more than reptilian hippopotamuses, and live in much the same fashion. They graze on water weeds and small bushes at the water’s edge or in the shallows in order to escape into the deeper waters from large predators. Males use their tusks in sparring matches to secure access to mates. Entire ecosystems of snails and turtles spring up in their wake to feed on the copious quantities of waste they leave behind. The average malamagnus grows about 18 feet from nose to stumpy tail. [B]Combat[/B] Malamagnus rely on their bulk and numbers to dissuade any predator that catches up with the herd, the males baring their tusks and snapping viciously long enough for the females and young to escape into the water. Once the rest of the herd is safe, the males will too retreat. [B]Hold Breath (Ex): [/B] A malamagnus can hold its breath to a number of rounds equal to 6 x its Constitution score before it risks drowning. For a typical malamagnus, this is 102 rounds, over ten minutes. [B]Skills:[/B] A malamagnus has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always take 10 on Swim checks even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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