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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2814007" data-attributes="member: 7451"><p><strong>TURTURCASSIS</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice: </strong> 4d8+4 (22 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 10 ft (2 squares), swim 40ft </p><p><strong>Armor Class:</strong> 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +3/+8</p><p><strong>Attack: </strong> Bite +5 melee (1d6+1)</p><p><strong>Full Attack: </strong> Bite +5 melee (1d6+1)</p><p><strong>Space/Reach:</strong> 10ft/10ft</p><p><strong>Special Attacks:</strong> Compressed bite</p><p><strong>Special Qualities:</strong> Hold breath, low-light vision, scent</p><p><strong>Saves: </strong> Fort +5, Ref +7, Will +5</p><p><strong>Abilities: </strong> Str 13, Dex 16, Con 13, Int 1, Wis 14, Cha 7</p><p><strong>Skills: </strong> Listen +5, Spot +5, Swim +10</p><p><strong>Feats: </strong> Iron Will, Weapon Finesse</p><p><strong>Environment: </strong> Warm aquatic (freshwater)</p><p><strong>Organization: </strong> Solitary or pair</p><p><strong>Challenge Rating: </strong> 2</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 5-8 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A sinuous green reptile swims past, its long neck tipped with a curiously long head, the eyes near the tip of the snout. </em> </p><p></p><p>Relatives of the udusaurus, turturcassis are specialist hunters. Although they can and do take fish in their diet, they prefer the flesh of sea turtles, which they obtain by plunging their narrow snouts into the limb and head openings of the shell, leaving behind a hollow husk. They mate for life, hunting in pair groups. Eggs are laid on land, buried in the mud to protect them from predation.</p><p></p><p>A turturcassis can reach 13 feet in length.</p><p></p><p><strong>Combat</strong></p><p>Turturcassis are fairly shy, and will only attack humanoids that threaten them or their eggs. If so, the turturcassic will often attack heavily armored opponents, relying on their turtle-hunting techniques.</p><p></p><p><strong>Compressed Bite (Ex):</strong> The bite of a turturcassis is narrow and can find the gap in even the toughest armor. A turturcassis can spend a move action studying an opponent, then ignore half of its natural armor or armor bonus on a bite attack made the same round. </p><p></p><p><strong>Hold Breath (Ex): </strong> A turturcassis can hold its breath for a number of rounds equal to 4x its Constitution score. For the average turturcassis, this is 52 rounds, or slightly over five minutes.</p><p></p><p><strong>Skills:</strong> A turturcassis has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always take 10 on Swim checks even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2814007, member: 7451"] [B]TURTURCASSIS Large Animal[/B] [B]Hit Dice: [/B] 4d8+4 (22 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft (2 squares), swim 40ft [B]Armor Class:[/B] 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 [B]Base Attack/Grapple:[/B] +3/+8 [B]Attack: [/B] Bite +5 melee (1d6+1) [B]Full Attack: [/B] Bite +5 melee (1d6+1) [B]Space/Reach:[/B] 10ft/10ft [B]Special Attacks:[/B] Compressed bite [B]Special Qualities:[/B] Hold breath, low-light vision, scent [B]Saves: [/B] Fort +5, Ref +7, Will +5 [B]Abilities: [/B] Str 13, Dex 16, Con 13, Int 1, Wis 14, Cha 7 [B]Skills: [/B] Listen +5, Spot +5, Swim +10 [B]Feats: [/B] Iron Will, Weapon Finesse [B]Environment: [/B] Warm aquatic (freshwater) [B]Organization: [/B] Solitary or pair [B]Challenge Rating: [/B] 2 [B]Treasure: [/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 5-8 HD (Large) [B]Level Adjustment:[/B] - [I]A sinuous green reptile swims past, its long neck tipped with a curiously long head, the eyes near the tip of the snout. [/I] Relatives of the udusaurus, turturcassis are specialist hunters. Although they can and do take fish in their diet, they prefer the flesh of sea turtles, which they obtain by plunging their narrow snouts into the limb and head openings of the shell, leaving behind a hollow husk. They mate for life, hunting in pair groups. Eggs are laid on land, buried in the mud to protect them from predation. A turturcassis can reach 13 feet in length. [B]Combat[/B] Turturcassis are fairly shy, and will only attack humanoids that threaten them or their eggs. If so, the turturcassic will often attack heavily armored opponents, relying on their turtle-hunting techniques. [B]Compressed Bite (Ex):[/B] The bite of a turturcassis is narrow and can find the gap in even the toughest armor. A turturcassis can spend a move action studying an opponent, then ignore half of its natural armor or armor bonus on a bite attack made the same round. [B]Hold Breath (Ex): [/B] A turturcassis can hold its breath for a number of rounds equal to 4x its Constitution score. For the average turturcassis, this is 52 rounds, or slightly over five minutes. [B]Skills:[/B] A turturcassis has a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. It can always take 10 on Swim checks even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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