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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2917869" data-attributes="member: 7451"><p><strong>FOETODON</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice: </strong> 7d8+28 (59 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 19 (-1 size, +10 natural), touch 9, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +5/+16</p><p><strong>Attack: </strong> Bite +12 melee (2d8+10 plus disease)</p><p><strong>Full Attack:</strong> Bite +12 melee (2d8+10 plus disease)</p><p><strong>Space/Reach:</strong> 10ft/5ft</p><p><strong>Special Attacks:</strong> Disease, staggering strike</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +9 (+13 vs. disease), Ref +5, Will +3</p><p><strong>Abilities:</strong> Str 24, Dex 10, Con 18, Int 1, Wis 12, Cha 6</p><p><strong>Skills: </strong> Hide +1*, Listen +7, Spot +3, Swim +8</p><p><strong>Feats: </strong> Alertness, Improved Initiative, Weapon Focus (bite)</p><p><strong>Environment: </strong> Warm forest</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating: </strong> 5</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 8-14 HD (Large), 15-21 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>The leaf litter explodes to reveal a broad crocodilian creature, its powerful jaws snapping at you. Its face and neck are deformed with pustulent sores. </em></p><p></p><p>Scavenging ambush predators of the jungle floor of Skull Island, foetodons are surly and territorial creatures. The rotting carcasses they routinely eat and the abrasions of the leaf litter they root through gives practically all foetodons a raging infection along the jaws and head, an infection that helps them bring down more prey – as it spreads more virulently in other species.</p><p></p><p>Descended from crocodiles, foetodons have mostly given up their aquatic heritage, although they maintain muscular tails into adulthood. Foetodon eggs are laid on Skull Island beaches and guarded by their mother until they hatch, at which point the baby foetodons take to the waterways. Few of the eggs laid make it all the way to adulthood, as baby foetodons make tasty snacks for larger predators – including other foetodons.</p><p></p><p>The average foetodon reaches 15 feet in length, but much larger specimens are not unheard of.</p><p></p><p><strong>Combat</strong></p><p>Foetodons prefer not to attack creatures aware of them, instead laying in wait buried in leaves and detritus. If they stagger a victim with their bone crushing bite, they continue to focus attacks on that creature unless seriously injured from another source. They are more than willing to flee from an encounter turned sour, because it can always track down the helpless diseased body of its victim later.</p><p></p><p><strong>Disease (Ex): </strong> The bite of a foetodon spreads a particularly virulent strain of the red ache, causing the victim to break out in weeping red sores. Fortitude DC 17 negates, incubation period 1d3 days, damage 1d6 Str. The save DC is Constitution based.</p><p></p><p><strong>Staggering Strike (Ex):</strong> The bite of the foetodon is so powerful that it can shatter bones and wind even the toughest prey. Creatures caught flat-footed by a foetodon’s bite attack must make a DC 20 Fortitude save. Those that fail are staggered for the next 1d6 rounds, able to take only a single move or standard action each round. The save DC is Strength based.</p><p></p><p><strong>Saves:</strong> Foetodons gain a +4 racial bonus on saving throws made against diseases. In addition, they are immune to Strength damage from red ache, although they bear some physical disfigurement from this illness.</p><p></p><p><strong>Skills:</strong> Due to their cryptic coloration, a foetodon gains a +8 racial bonus on all Hide checks made in a forest environment.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2917869, member: 7451"] [B]FOETODON Large Animal[/B] [B]Hit Dice: [/B] 7d8+28 (59 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class:[/B] 19 (-1 size, +10 natural), touch 9, flat-footed 19 [B]Base Attack/Grapple:[/B] +5/+16 [B]Attack: [/B] Bite +12 melee (2d8+10 plus disease) [B]Full Attack:[/B] Bite +12 melee (2d8+10 plus disease) [B]Space/Reach:[/B] 10ft/5ft [B]Special Attacks:[/B] Disease, staggering strike [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +9 (+13 vs. disease), Ref +5, Will +3 [B]Abilities:[/B] Str 24, Dex 10, Con 18, Int 1, Wis 12, Cha 6 [B]Skills: [/B] Hide +1*, Listen +7, Spot +3, Swim +8 [B]Feats: [/B] Alertness, Improved Initiative, Weapon Focus (bite) [B]Environment: [/B] Warm forest [B]Organization:[/B] Solitary [B]Challenge Rating: [/B] 5 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 8-14 HD (Large), 15-21 HD (Huge) [B]Level Adjustment:[/B] - [I]The leaf litter explodes to reveal a broad crocodilian creature, its powerful jaws snapping at you. Its face and neck are deformed with pustulent sores. [/I] Scavenging ambush predators of the jungle floor of Skull Island, foetodons are surly and territorial creatures. The rotting carcasses they routinely eat and the abrasions of the leaf litter they root through gives practically all foetodons a raging infection along the jaws and head, an infection that helps them bring down more prey – as it spreads more virulently in other species. Descended from crocodiles, foetodons have mostly given up their aquatic heritage, although they maintain muscular tails into adulthood. Foetodon eggs are laid on Skull Island beaches and guarded by their mother until they hatch, at which point the baby foetodons take to the waterways. Few of the eggs laid make it all the way to adulthood, as baby foetodons make tasty snacks for larger predators – including other foetodons. The average foetodon reaches 15 feet in length, but much larger specimens are not unheard of. [B]Combat[/B] Foetodons prefer not to attack creatures aware of them, instead laying in wait buried in leaves and detritus. If they stagger a victim with their bone crushing bite, they continue to focus attacks on that creature unless seriously injured from another source. They are more than willing to flee from an encounter turned sour, because it can always track down the helpless diseased body of its victim later. [B]Disease (Ex): [/B] The bite of a foetodon spreads a particularly virulent strain of the red ache, causing the victim to break out in weeping red sores. Fortitude DC 17 negates, incubation period 1d3 days, damage 1d6 Str. The save DC is Constitution based. [B]Staggering Strike (Ex):[/B] The bite of the foetodon is so powerful that it can shatter bones and wind even the toughest prey. Creatures caught flat-footed by a foetodon’s bite attack must make a DC 20 Fortitude save. Those that fail are staggered for the next 1d6 rounds, able to take only a single move or standard action each round. The save DC is Strength based. [B]Saves:[/B] Foetodons gain a +4 racial bonus on saving throws made against diseases. In addition, they are immune to Strength damage from red ache, although they bear some physical disfigurement from this illness. [B]Skills:[/B] Due to their cryptic coloration, a foetodon gains a +8 racial bonus on all Hide checks made in a forest environment. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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