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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2920417" data-attributes="member: 7451"><p><strong>AVARUSAURUS</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice:</strong> 11d8+69 (118 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 40ft (8 squares)</p><p><strong>Armor Class:</strong> 16 (-2 size, +8 natural), touch 8, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +8/+25</p><p><strong>Attack: </strong> Claw +15 melee (2d6+9)</p><p><strong>Full Attack: </strong> 2 claws +15 melee (2d6+9) and bite +10 melee (1d10+4)</p><p><strong>Space/Reach:</strong> 15ft/10ft</p><p><strong>Special Attacks:</strong> Ferocity, rage</p><p><strong>Special Qualities:</strong> Irascible, low-light vision, scent</p><p><strong>Saves: </strong> Fort +13*, Ref +7, Will +10</p><p><strong>Abilities: </strong> Str 28, Dex 11, Con 22, Int 2, Wis 13, Cha 5</p><p><strong>Skills:</strong> Listen +10, Spot +10</p><p><strong>Feats:</strong> Alertness, Endurance, Iron Will, Toughness</p><p><strong>Environment: </strong> Warm forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating: </strong> 8</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement: </strong> 12-22 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>Lumbering into view is a swollen-bellied reptilian quadruped with an alligator like snout studded with conical teeth.</em></p><p></p><p>Voracious eaters, avarusauruses are generalists of the deep jungles of Skull Island, consuming everything in their paths. Related distantly to herbivores like ligocristus, avarusauruses have lost their battery of chewing teeth for ones better suited to grabbing and piercing, but have retained a long digestive cavity. Everything the avarusaurus comes across fit for consumption is eaten, from carrion to fruit to live prey to fungus to even wood. </p><p></p><p>Fiercely territorial and temperamental, the avarusaurus is generally left alone by other carnivores. Even V-rexes are hesitant to cross the path of an avarusaurus, although such encounters generally favor the vastatosaurus.</p><p></p><p>Avarusauruses range from eighteen to twenty-six feet in length, and are generally very fat with the detritus that sits in their guts, slowly digesting.</p><p></p><p><strong>Combat</strong></p><p>An avarusaurus is a dangerous combatant. Not only does the slightest injury throw it into a berserk rage, but it can fight through injuries that would incapacitate an elephant. Although they will not actively hunt humanoids, they will gladly eat those that intrude into their territory.</p><p></p><p><strong>Ferocity (Ex): </strong> An avarusaurus is such a tenacious opponent that it continues to fight without penalty even when disabled or dying.</p><p></p><p><strong>Rage (Ex):</strong> An avarusaurus that is injured in combat flies into a berserk rage on its next turn, clawing and biting at its opnonent madly. It gains a +4 bonus to Strength, a +4 bonus to Constitution and a -2 to Armor Class for a number of rounds equal to 3 + its newly improved Constitution modifier (11 rounds for the average avarusaurus). Once the rage is over, the avarusaurus is fatigued for the duration of the encounter. An avarusaurus cannot end its rage willingly.</p><p></p><p><strong>Irascible (Ex):</strong> Because they are so temperamental and difficult to train, all Handle Animal and wild empathy checks made on an avarusaurus have a DC 4 higher than normal for an animal of the avarusaurus’ Hit Dice.</p><p></p><p><strong>Saves:</strong> An avarusaurus has all good saves, as if it were a dire animal.</p><p></p><p>An avarusaurus gains a +4 racial bonus on all saving throws made to resist the effects of ingested poisons. </p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2920417, member: 7451"] [B]AVARUSAURUS Huge Animal[/B] [B]Hit Dice:[/B] 11d8+69 (118 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 40ft (8 squares) [B]Armor Class:[/B] 16 (-2 size, +8 natural), touch 8, flat-footed 16 [B]Base Attack/Grapple:[/B] +8/+25 [B]Attack: [/B] Claw +15 melee (2d6+9) [B]Full Attack: [/B] 2 claws +15 melee (2d6+9) and bite +10 melee (1d10+4) [B]Space/Reach:[/B] 15ft/10ft [B]Special Attacks:[/B] Ferocity, rage [B]Special Qualities:[/B] Irascible, low-light vision, scent [B]Saves: [/B] Fort +13*, Ref +7, Will +10 [B]Abilities: [/B] Str 28, Dex 11, Con 22, Int 2, Wis 13, Cha 5 [B]Skills:[/B] Listen +10, Spot +10 [B]Feats:[/B] Alertness, Endurance, Iron Will, Toughness [B]Environment: [/B] Warm forests [B]Organization:[/B] Solitary [B]Challenge Rating: [/B] 8 [B]Treasure: [/B] None [B]Alignment:[/B] Always neutral [B]Advancement: [/B] 12-22 HD (Huge) [B]Level Adjustment:[/B] - [I]Lumbering into view is a swollen-bellied reptilian quadruped with an alligator like snout studded with conical teeth.[/I] Voracious eaters, avarusauruses are generalists of the deep jungles of Skull Island, consuming everything in their paths. Related distantly to herbivores like ligocristus, avarusauruses have lost their battery of chewing teeth for ones better suited to grabbing and piercing, but have retained a long digestive cavity. Everything the avarusaurus comes across fit for consumption is eaten, from carrion to fruit to live prey to fungus to even wood. Fiercely territorial and temperamental, the avarusaurus is generally left alone by other carnivores. Even V-rexes are hesitant to cross the path of an avarusaurus, although such encounters generally favor the vastatosaurus. Avarusauruses range from eighteen to twenty-six feet in length, and are generally very fat with the detritus that sits in their guts, slowly digesting. [B]Combat[/B] An avarusaurus is a dangerous combatant. Not only does the slightest injury throw it into a berserk rage, but it can fight through injuries that would incapacitate an elephant. Although they will not actively hunt humanoids, they will gladly eat those that intrude into their territory. [B]Ferocity (Ex): [/B] An avarusaurus is such a tenacious opponent that it continues to fight without penalty even when disabled or dying. [B]Rage (Ex):[/B] An avarusaurus that is injured in combat flies into a berserk rage on its next turn, clawing and biting at its opnonent madly. It gains a +4 bonus to Strength, a +4 bonus to Constitution and a -2 to Armor Class for a number of rounds equal to 3 + its newly improved Constitution modifier (11 rounds for the average avarusaurus). Once the rage is over, the avarusaurus is fatigued for the duration of the encounter. An avarusaurus cannot end its rage willingly. [B]Irascible (Ex):[/B] Because they are so temperamental and difficult to train, all Handle Animal and wild empathy checks made on an avarusaurus have a DC 4 higher than normal for an animal of the avarusaurus’ Hit Dice. [B]Saves:[/B] An avarusaurus has all good saves, as if it were a dire animal. An avarusaurus gains a +4 racial bonus on all saving throws made to resist the effects of ingested poisons. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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