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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2992710" data-attributes="member: 7451"><p><strong>SCIMITODON</strong></p><p><strong>Medium Animal</strong></p><p><strong>Hit Dice:</strong> 4d8+8 (26 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed: </strong> 40ft (8 squares), climb 20ft</p><p><strong>Armor Class:</strong> 17 (+3 Dex, +4 natural), touch 13, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +3/+8</p><p><strong>Attack:</strong> Bite +8 melee (1d8+7)</p><p><strong>Full Attack:</strong> Bite +8 melee (1d8+7)</p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Deadly charge 2d8+10</p><p><strong>Special Qualities</strong>: Great leaper, low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +7, Will +2</p><p><strong>Abilities:</strong> Str 20, Dex 17, Con 14, Int 2, Wis 13, Cha 6</p><p><strong>Skills:</strong> Balance +12, Climb +13, Hide +5, Jump +19, Listen +3, Move Silently +5, Spot +3</p><p><strong>Feats: </strong> Improved Initiative, Stealthy</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization: </strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement:</strong> 5-8 HD (Medium), 9-12 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A reptile with a surprisingly feline build springs into view, huge canine teeth protruding from its upper jaw.</em></p><p></p><p>Scimitodons are highly derived arboreal predators that hunt through the trees of Skull Island. Excellent climbers and leapers, they can travel miles through the thick jungle without ever setting foot on the ground. They prey on large lizards, birds, and smaller jungle dinosaurs. Scimitodons are proper dinosaurs, although like their much larger rivals the carvers they have evolved a quadrupedal, almost mammalian body plan.</p><p></p><p>Scimitodons are solitary animals, only meeting others of their kind to mate and rear pups. The males stay with the family until about four months, when the pup’s saber-fangs start to grow in. The mother continues to rear the young for up to a year, teaching them how to jump, stalk, and grab prey. </p><p></p><p>Scimitodons grow to up to nine feet long (much of this length a balancing tail) and weigh about 150 pounds.</p><p></p><p><strong>Combat</strong></p><p>Scimitodons start combat with a leaping charge, plunging their fangs into the unfortunate prey. Scimitodons do not favor prolonged combat, and will often flee a potential meal that takes more than a single bite to bring down.</p><p></p><p><strong>Deadly Charge (Ex): </strong> A scimitodon generally begins combat with a leaping charge. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single bite attack that deals 2d8+7 points of damage.</p><p></p><p><strong>Great Leaper (Ex):</strong> In addition to their +8 racial bonus on all Jump checks, a scimitodon is always considered to have a running start for the purpose of making Jump checks.</p><p></p><p><strong>Skills:</strong> A scimitodon has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They also have a +8 racial bonus on all Balance and Jump checks.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2992710, member: 7451"] [B]SCIMITODON Medium Animal[/B] [B]Hit Dice:[/B] 4d8+8 (26 hp) [B]Initiative:[/B] +7 [B]Speed: [/B] 40ft (8 squares), climb 20ft [B]Armor Class:[/B] 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 [B]Base Attack/Grapple:[/B] +3/+8 [B]Attack:[/B] Bite +8 melee (1d8+7) [B]Full Attack:[/B] Bite +8 melee (1d8+7) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks:[/B] Deadly charge 2d8+10 [B]Special Qualities[/B]: Great leaper, low-light vision, scent [B]Saves:[/B] Fort +6, Ref +7, Will +2 [B]Abilities:[/B] Str 20, Dex 17, Con 14, Int 2, Wis 13, Cha 6 [B]Skills:[/B] Balance +12, Climb +13, Hide +5, Jump +19, Listen +3, Move Silently +5, Spot +3 [B]Feats: [/B] Improved Initiative, Stealthy [B]Environment:[/B] Warm forests [B]Organization: [/B] Solitary or pair [B]Challenge Rating:[/B] 2 [B]Treasure: [/B] None [B]Alignment: [/B] Always neutral [B]Advancement:[/B] 5-8 HD (Medium), 9-12 HD (Large) [B]Level Adjustment:[/B] - [I]A reptile with a surprisingly feline build springs into view, huge canine teeth protruding from its upper jaw.[/I] Scimitodons are highly derived arboreal predators that hunt through the trees of Skull Island. Excellent climbers and leapers, they can travel miles through the thick jungle without ever setting foot on the ground. They prey on large lizards, birds, and smaller jungle dinosaurs. Scimitodons are proper dinosaurs, although like their much larger rivals the carvers they have evolved a quadrupedal, almost mammalian body plan. Scimitodons are solitary animals, only meeting others of their kind to mate and rear pups. The males stay with the family until about four months, when the pup’s saber-fangs start to grow in. The mother continues to rear the young for up to a year, teaching them how to jump, stalk, and grab prey. Scimitodons grow to up to nine feet long (much of this length a balancing tail) and weigh about 150 pounds. [B]Combat[/B] Scimitodons start combat with a leaping charge, plunging their fangs into the unfortunate prey. Scimitodons do not favor prolonged combat, and will often flee a potential meal that takes more than a single bite to bring down. [B]Deadly Charge (Ex): [/B] A scimitodon generally begins combat with a leaping charge. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single bite attack that deals 2d8+7 points of damage. [B]Great Leaper (Ex):[/B] In addition to their +8 racial bonus on all Jump checks, a scimitodon is always considered to have a running start for the purpose of making Jump checks. [B]Skills:[/B] A scimitodon has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They also have a +8 racial bonus on all Balance and Jump checks. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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