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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3038573" data-attributes="member: 7451"><p><strong>ASPERDORSUS</strong></p><p><strong>Gargantuan Animal</strong></p><p><strong>Hit Dice:</strong> 16d8+112 plus 3 (187 hp)</p><p><strong>Initiative: </strong> +0</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 21 (-4 size, +15 natural), touch 6, flat-footed 21</p><p><strong>Base Attack/Grapple:</strong> +12/+34</p><p><strong>Attack:</strong> Tail slam +18 melee (3d6+15)</p><p><strong>Full Attack: </strong> Tail slam +18 melee (3d6+15)</p><p><strong>Space/Reach:</strong> 20ft/20ft</p><p><strong>Special Attacks:</strong> Reflexive attack</p><p><strong>Special Qualities:</strong> Low-light vision, narrow berth, scent</p><p><strong>Saves:</strong> Fort +17, Ref +10, Will +9</p><p><strong>Abilities:</strong> Str 30, Dex 10, Con 24, Int 1, Wis 14, Cha 7</p><p><strong>Skills:</strong> Listen +16, Spot +14</p><p><strong>Feats:</strong> Alertness, Endurance, Iron Will, Skill Focus (Listen), Toughness</p><p><strong>Environment:</strong> Warm forest</p><p><strong>Organization: </strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement: </strong> 17-32 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><strong>This massive reptilian quadruped has a long neck and tail. It carries itself high off the ground. Its hide is studded with bony plates, which form long spines along its back and pointing downward from its neck.</strong></p><p></p><p>Asperdorsus lives in the thick forests of Skull Island, browsing on plant matter out of the reach of smaller herbivores. They are relatives of brontosaurs, but eschew their large herds for a solitary lifestyle. Their high carriage and narrow frames help them navigate the thick foliage of their homes, and their immense size and strength can break what plants they can’t avoid. Males of the species attract females by crashing noisily through clearings, shattering trees in their path. Of course, these displays also attract carvers and venatosauruses looking for a meal, but the huge herbivores are more than able to ward off such attackers.</p><p></p><p>An apserdorsus can grow up to 45 feet long.</p><p></p><p><strong>Combat</strong></p><p>Asperdorsuses fight with their tails, capable of breaking bone with a single swing. Attackers who get close may also find themselves gored by the spines growing from the asperdorsus’ neck. </p><p></p><p><strong>Reflexive Attack (Ex):</strong> Once per round when hit by a natural attack or melee weapon used by a creature within its reach, an asperdorsus can make a special attack of opportunity with its neck spines (+13 melee, 1d10+5). </p><p></p><p><strong>Narrow Berth (Ex):</strong> Due to its narrow body, an asperdorsus is treated as being two sizes smaller than it actually is for the purposes of squeezing (see page 149 of the Player’s Handbook for the rules for squeezing).</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3038573, member: 7451"] [B]ASPERDORSUS Gargantuan Animal[/B] [B]Hit Dice:[/B] 16d8+112 plus 3 (187 hp) [B]Initiative: [/B] +0 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class:[/B] 21 (-4 size, +15 natural), touch 6, flat-footed 21 [B]Base Attack/Grapple:[/B] +12/+34 [B]Attack:[/B] Tail slam +18 melee (3d6+15) [B]Full Attack: [/B] Tail slam +18 melee (3d6+15) [B]Space/Reach:[/B] 20ft/20ft [B]Special Attacks:[/B] Reflexive attack [B]Special Qualities:[/B] Low-light vision, narrow berth, scent [B]Saves:[/B] Fort +17, Ref +10, Will +9 [B]Abilities:[/B] Str 30, Dex 10, Con 24, Int 1, Wis 14, Cha 7 [B]Skills:[/B] Listen +16, Spot +14 [B]Feats:[/B] Alertness, Endurance, Iron Will, Skill Focus (Listen), Toughness [B]Environment:[/B] Warm forest [B]Organization: [/B] Solitary or pair [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] None [B]Alignment: [/B] Always neutral [B]Advancement: [/B] 17-32 HD (Gargantuan) [B]Level Adjustment:[/B] - [B]This massive reptilian quadruped has a long neck and tail. It carries itself high off the ground. Its hide is studded with bony plates, which form long spines along its back and pointing downward from its neck.[/B] Asperdorsus lives in the thick forests of Skull Island, browsing on plant matter out of the reach of smaller herbivores. They are relatives of brontosaurs, but eschew their large herds for a solitary lifestyle. Their high carriage and narrow frames help them navigate the thick foliage of their homes, and their immense size and strength can break what plants they can’t avoid. Males of the species attract females by crashing noisily through clearings, shattering trees in their path. Of course, these displays also attract carvers and venatosauruses looking for a meal, but the huge herbivores are more than able to ward off such attackers. An apserdorsus can grow up to 45 feet long. [B]Combat[/B] Asperdorsuses fight with their tails, capable of breaking bone with a single swing. Attackers who get close may also find themselves gored by the spines growing from the asperdorsus’ neck. [B]Reflexive Attack (Ex):[/B] Once per round when hit by a natural attack or melee weapon used by a creature within its reach, an asperdorsus can make a special attack of opportunity with its neck spines (+13 melee, 1d10+5). [B]Narrow Berth (Ex):[/B] Due to its narrow body, an asperdorsus is treated as being two sizes smaller than it actually is for the purposes of squeezing (see page 149 of the Player’s Handbook for the rules for squeezing). Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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