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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3042624" data-attributes="member: 7451"><p><strong>ARACHNOCLAW</strong></p><p><strong>Medium Vermin</strong></p><p><strong>Hit Dice: </strong> 3d8+6 (19 hp)</p><p><strong>Initiative: </strong> +1</p><p><strong>Speed:</strong> 30ft (6 squares), climb 20ft</p><p><strong>Armor Class:</strong> 17 (+1 Dex, +6 natural), touch 11, flat-footed 16</p><p><strong>Base Attack/Grapple: </strong> +2/+5</p><p><strong>Attack:</strong> Bite +5 melee (1d6+3 plus disease)</p><p><strong>Full Attack: </strong> Bite +5 melee (1d6+3 plus disease) and 2 claws +3 melee (1d3+1)</p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Attacks: </strong> Disease</p><p><strong>Special Qualities:</strong> Darkvision 60ft, light blindness, mindless, scent</p><p><strong>Saves: </strong> Fort +5, Ref +2, Will +1</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 15, Int -, Wis 11, Cha 3</p><p><strong>Skills:</strong> Climb +11, Hide +5, Move Silently +5</p><p><strong>Feats: </strong> Multiattack (B)</p><p><strong>Environment:</strong> Warm mountains and underground</p><p><strong>Organization:</strong> Solitary, pair or tangle (3-10)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 4-6 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A hideous blend of crustacean and arachnid, this spidery horror has an elongated body, six chitinous legs and two pincers. Antennae twitch and shiver as it scuttles towards you.</em></p><p></p><p>Primitive spider-like creatures, arachnoclaws lurk in the dark depths of Skull Island’s chasms. They are predators and scavengers when adults, but parasitic as juveniles. Arachnoclaws lay their eggs in carrion in the hopes that they will be ingested by the grotesque carnictis worm. In the worm’s body, the juvenile arachnoclaws grow and feed on the carnictis’ half-digested meals, until they emerge from the worm’s rectum as tiny adults (tiny monstrous spider, as per the MM, without webs and replacing poison with disease). </p><p></p><p>An arachnoclaw grows to six feet long and can have an eight foot legspan.</p><p><strong></strong></p><p><strong>Combat</strong></p><p>Arachnoclaws, unlike most of the creatures they share the pits with, have a knack for hiding and often spring from ambush at warm prey. Their mandibles are laced with a cocktail of diseases obtained from their carrion diet and unhealthy environment.</p><p></p><p><strong>Disease (Ex):</strong> Any creature bitten by an arachnoclaw must make a DC 13 Fortitude save or contract pit plague. Incubation period 1 day, damage 1d4 Con. A creature infected with pit plague slowly rots away, their flesh dying and falling off in black sheets.</p><p></p><p><strong>Light Blindness (Ex):</strong> Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds an arachnoclaw for one round. On subsequent rounds, they are dazzled as long as they remain in the area.</p><p></p><p><strong>Skills:</strong> An arachnoclaw has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened.</p><p></p><p>An arachnoclaw has a +4 racial bonus on all Hide and Move Silently checks.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3042624, member: 7451"] [B]ARACHNOCLAW Medium Vermin[/B] [B]Hit Dice: [/B] 3d8+6 (19 hp) [B]Initiative: [/B] +1 [B]Speed:[/B] 30ft (6 squares), climb 20ft [B]Armor Class:[/B] 17 (+1 Dex, +6 natural), touch 11, flat-footed 16 [B]Base Attack/Grapple: [/B] +2/+5 [B]Attack:[/B] Bite +5 melee (1d6+3 plus disease) [B]Full Attack: [/B] Bite +5 melee (1d6+3 plus disease) and 2 claws +3 melee (1d3+1) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks: [/B] Disease [B]Special Qualities:[/B] Darkvision 60ft, light blindness, mindless, scent [B]Saves: [/B] Fort +5, Ref +2, Will +1 [B]Abilities:[/B] Str 16, Dex 13, Con 15, Int -, Wis 11, Cha 3 [B]Skills:[/B] Climb +11, Hide +5, Move Silently +5 [B]Feats: [/B] Multiattack (B) [B]Environment:[/B] Warm mountains and underground [B]Organization:[/B] Solitary, pair or tangle (3-10) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-6 HD (Medium) [B]Level Adjustment:[/B] - [I]A hideous blend of crustacean and arachnid, this spidery horror has an elongated body, six chitinous legs and two pincers. Antennae twitch and shiver as it scuttles towards you.[/I] Primitive spider-like creatures, arachnoclaws lurk in the dark depths of Skull Island’s chasms. They are predators and scavengers when adults, but parasitic as juveniles. Arachnoclaws lay their eggs in carrion in the hopes that they will be ingested by the grotesque carnictis worm. In the worm’s body, the juvenile arachnoclaws grow and feed on the carnictis’ half-digested meals, until they emerge from the worm’s rectum as tiny adults (tiny monstrous spider, as per the MM, without webs and replacing poison with disease). An arachnoclaw grows to six feet long and can have an eight foot legspan. [B] Combat[/B] Arachnoclaws, unlike most of the creatures they share the pits with, have a knack for hiding and often spring from ambush at warm prey. Their mandibles are laced with a cocktail of diseases obtained from their carrion diet and unhealthy environment. [B]Disease (Ex):[/B] Any creature bitten by an arachnoclaw must make a DC 13 Fortitude save or contract pit plague. Incubation period 1 day, damage 1d4 Con. A creature infected with pit plague slowly rots away, their flesh dying and falling off in black sheets. [B]Light Blindness (Ex):[/B] Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds an arachnoclaw for one round. On subsequent rounds, they are dazzled as long as they remain in the area. [B]Skills:[/B] An arachnoclaw has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened. An arachnoclaw has a +4 racial bonus on all Hide and Move Silently checks. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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