Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 3042628" data-attributes="member: 7451"><p><strong>DEPLECTOR</strong></p><p><strong>Medium Vermin</strong></p><p><strong>Hit Dice: </strong> 6d8+24 (51 hp)</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed:</strong> 10ft (2 squares), climb 10ft</p><p><strong>Armor Class:</strong> 20 (-2 Dex, +12 natural), touch 8, flat-footed 20</p><p><strong>Base Attack/Grapple: </strong> +4/+10</p><p><strong>Attack:</strong> Claw +10 melee (2d6+6)</p><p><strong>Full Attack: </strong> 2 claws +10 melee (2d6+6)</p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Crush 2d6+9, improved grab, sudden strike +2d6</p><p><strong>Special Qualities:</strong> Anchored, blind, blindsight 30ft, mindless</p><p><strong>Saves:</strong> Fort +9, Ref +0, Will +4</p><p><strong>Abilities: </strong> Str 22, Dex 7, Con 18, Int - , Wis 14, Cha 4</p><p><strong>Skills: </strong> Climb +14, Hide -2*</p><p><strong>Feats:</strong> Improved Initiative (B)</p><p><strong>Environment:</strong> Warm mountains and underground</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement:</strong> 7-12 HD (Medium), 13-14 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>The rock rushes forward with mammoth claws, not rock at all, but some form of mammoth crab!</em></p><p></p><p>Ambush predators of the Skull Island abysses, deplectors are patient and cunning. They hide in holes in the cliff face, gluing themselves down with elastic secretions from their abdomens. When they sense prey pass by, they lunge, relying on their anchorage to avoid plummeting from the cliff-face. They are especially fond of the tiny vulturesaurs that flit through the upper levels of the chasms hunting for insects (treat vulturesaurs as owls with a bite attack replacing the talons).</p><p></p><p>A deplector is between four and eight feet long, and nearly as wide.</p><p></p><p><strong>Combat</strong></p><p>Deplectors strike from ambush with their huge claws. They seek to grab and crush prey. If they get a hold, they will often break their tethers and retreat into the cliff-face with their morsel.</p><p></p><p><strong>Crush (Ex):</strong> A deplector deals an additional 2d6+9 damage each round it maintains the grapple as it squeezes the life from its prey.</p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, a deplector must hit a Medium or smaller foe with a claw attack. If it gets a hold, it can crush its victim.</p><p></p><p><strong>Sudden Strike (Ex): </strong> A deplector deals an extra 2d6 points of damage against flat-footed foes.</p><p></p><p><strong>Anchored (Ex): </strong> The strands holding a deplector down are very sturdy. A deplector gains a +8 bonus to all checks made to resist being tripped, bull’s rushed or grappled. A deplector can sever these strands as a free action, and can lay them down as a move action.</p><p></p><p><strong>Blind (Ex): </strong> Immune to visual effects, gaze attacks and illusions.</p><p></p><p><strong>Skills:</strong> A deplector has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened.</p><p></p><p>*A deplector has a +12 racial bonus on all Hide checks made against a background of stone.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3042628, member: 7451"] [B]DEPLECTOR Medium Vermin[/B] [B]Hit Dice: [/B] 6d8+24 (51 hp) [B]Initiative: [/B] +2 [B]Speed:[/B] 10ft (2 squares), climb 10ft [B]Armor Class:[/B] 20 (-2 Dex, +12 natural), touch 8, flat-footed 20 [B]Base Attack/Grapple: [/B] +4/+10 [B]Attack:[/B] Claw +10 melee (2d6+6) [B]Full Attack: [/B] 2 claws +10 melee (2d6+6) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks:[/B] Crush 2d6+9, improved grab, sudden strike +2d6 [B]Special Qualities:[/B] Anchored, blind, blindsight 30ft, mindless [B]Saves:[/B] Fort +9, Ref +0, Will +4 [B]Abilities: [/B] Str 22, Dex 7, Con 18, Int - , Wis 14, Cha 4 [B]Skills: [/B] Climb +14, Hide -2* [B]Feats:[/B] Improved Initiative (B) [B]Environment:[/B] Warm mountains and underground [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 4 [B]Treasure: [/B] None [B]Alignment: [/B] Always neutral [B]Advancement:[/B] 7-12 HD (Medium), 13-14 HD (Large) [B]Level Adjustment:[/B] - [I]The rock rushes forward with mammoth claws, not rock at all, but some form of mammoth crab![/I] Ambush predators of the Skull Island abysses, deplectors are patient and cunning. They hide in holes in the cliff face, gluing themselves down with elastic secretions from their abdomens. When they sense prey pass by, they lunge, relying on their anchorage to avoid plummeting from the cliff-face. They are especially fond of the tiny vulturesaurs that flit through the upper levels of the chasms hunting for insects (treat vulturesaurs as owls with a bite attack replacing the talons). A deplector is between four and eight feet long, and nearly as wide. [B]Combat[/B] Deplectors strike from ambush with their huge claws. They seek to grab and crush prey. If they get a hold, they will often break their tethers and retreat into the cliff-face with their morsel. [B]Crush (Ex):[/B] A deplector deals an additional 2d6+9 damage each round it maintains the grapple as it squeezes the life from its prey. [B]Improved Grab (Ex): [/B] In order to use this ability, a deplector must hit a Medium or smaller foe with a claw attack. If it gets a hold, it can crush its victim. [B]Sudden Strike (Ex): [/B] A deplector deals an extra 2d6 points of damage against flat-footed foes. [B]Anchored (Ex): [/B] The strands holding a deplector down are very sturdy. A deplector gains a +8 bonus to all checks made to resist being tripped, bull’s rushed or grappled. A deplector can sever these strands as a free action, and can lay them down as a move action. [B]Blind (Ex): [/B] Immune to visual effects, gaze attacks and illusions. [B]Skills:[/B] A deplector has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened. *A deplector has a +12 racial bonus on all Hide checks made against a background of stone. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
Top