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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3096134" data-attributes="member: 7451"><p><strong>BEAR-CROC</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice: </strong> 5d8+20 (42 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed: </strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 14 (-1 size, +5 natural), touch 9, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +3/+10</p><p><strong>Attack: </strong> Bite +5 melee (1d8+4) or tail slap +5 melee (1d10+4)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d8+4) or tail slap +5 melee (1d10+4)</p><p><strong>Space/Reach:</strong> 10ft/5ft (10ft with tail)</p><p><strong>Special Attacks:</strong> Bellow</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 10, Con 19, Int 1, Wis 13, Cha 6</p><p><strong>Skills:</strong> Climb +4, Hide -2, Listen +5, Spot +5, Survival +2</p><p><strong>Feats:</strong> Alertness, Endurance</p><p><strong>Environment:</strong> Warm mountains</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating: </strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement:</strong> 6-12 HD (Large), 13-15 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A broad green reptile shuffles into view, its tail thick with fat. Its mouth gapes wide in a lazy yawn.</em></p><p></p><p>Rather misnamed, the bear-croc is a large lizard native to the slopes of Skull Island. Similarly to bears, they are scavengers and omnivores, as content to feed on grubs and leaves as they are fresh meat. Because good patches of vegetation are rare on Skull Island’s steep slopes, they are territorial, belching booming cries that can be heard for miles. They gorge themselves when possible, relying on fat reserves in their tails to see them through the lean months.</p><p></p><p>A bear-croc grows around fifteen feet in length, half of that being the thick tail.</p><p></p><p><strong>Combat</strong></p><p>Bear-crocs begin combat with a bellow, hoping to stun prey long enough to close the gap and bring it down. Relatively shy, they rarely attack humanoids, but will certainly fight back if threatened.</p><p></p><p><strong>Bellow (Ex):</strong> As a standard action, a bear-croc can give a tremendous bellow. All creatures within 60 feet of a bellowing bear-croc are deafened for 1d6 rounds (no save) and must make a DC 16 Fortitude save or be stunned for one round. The bear-croc can only bellow once every minute. The save DC is Constitution based.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3096134, member: 7451"] [B]BEAR-CROC Large Animal Hit Dice: [/B] 5d8+20 (42 hp) [B]Initiative:[/B] +0 [B]Speed: [/B] 30ft (6 squares) [B]Armor Class:[/B] 14 (-1 size, +5 natural), touch 9, flat-footed 14 [B]Base Attack/Grapple:[/B] +3/+10 [B]Attack: [/B] Bite +5 melee (1d8+4) or tail slap +5 melee (1d10+4) [B]Full Attack:[/B] Bite +5 melee (1d8+4) or tail slap +5 melee (1d10+4) [B]Space/Reach:[/B] 10ft/5ft (10ft with tail) [B]Special Attacks:[/B] Bellow [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +8, Ref +4, Will +2 [B]Abilities:[/B] Str 16, Dex 10, Con 19, Int 1, Wis 13, Cha 6 [B]Skills:[/B] Climb +4, Hide -2, Listen +5, Spot +5, Survival +2 [B]Feats:[/B] Alertness, Endurance [B]Environment:[/B] Warm mountains [B]Organization:[/B] Solitary [B]Challenge Rating: [/B] 2 [B]Treasure:[/B] None [B]Alignment: [/B] Always neutral [B]Advancement:[/B] 6-12 HD (Large), 13-15 HD (Huge) [B]Level Adjustment:[/B] - [I]A broad green reptile shuffles into view, its tail thick with fat. Its mouth gapes wide in a lazy yawn.[/I] Rather misnamed, the bear-croc is a large lizard native to the slopes of Skull Island. Similarly to bears, they are scavengers and omnivores, as content to feed on grubs and leaves as they are fresh meat. Because good patches of vegetation are rare on Skull Island’s steep slopes, they are territorial, belching booming cries that can be heard for miles. They gorge themselves when possible, relying on fat reserves in their tails to see them through the lean months. A bear-croc grows around fifteen feet in length, half of that being the thick tail. [B]Combat[/B] Bear-crocs begin combat with a bellow, hoping to stun prey long enough to close the gap and bring it down. Relatively shy, they rarely attack humanoids, but will certainly fight back if threatened. [B]Bellow (Ex):[/B] As a standard action, a bear-croc can give a tremendous bellow. All creatures within 60 feet of a bellowing bear-croc are deafened for 1d6 rounds (no save) and must make a DC 16 Fortitude save or be stunned for one round. The bear-croc can only bellow once every minute. The save DC is Constitution based. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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