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<blockquote data-quote="HeavenShallBurn" data-source="post: 3416963" data-attributes="member: 39593"><p>[h1]Naghai[/h1]</p><p></p><p><strong>Naghai CR3</strong></p><p>Usually Neutral Medium humanoid(monstrous humanoid)</p><p><strong>Ref:</strong> +4 / <strong>Senses: </strong> Darkvision, Scent / <strong>Listen</strong> +5, <strong>Spot</strong> +5</p><p><strong>Languages:</strong> Ssesscharu(literate), Rephidrim Trade</p><p><strong>AC:</strong> 14 / <strong>Touch:</strong> 14 / <strong>Flat-Footed:</strong> 15 /(dex +1, def bon +3)</p><p><strong>DR:</strong> DR3/- natural</p><p><strong>HP:</strong> 23 (3d8+6)</p><p><strong>Fort:</strong> +3 / <strong>Ref:</strong> +4 / <strong>Will:</strong> +3 </p><p><strong>Speed:</strong> 5ft/ climb5ft/ swim 5ft (20ft/climb 15ft/swim 15ft)</p><p><strong>BAB:</strong> +3 / <strong>Grapple:</strong> +5</p><p><strong>Space:</strong> 5ft / <strong>Reach:</strong> 5ft</p><p><strong>Attack:</strong> +5 natural (1d6+1, 20x2, bite-1) or + 6 natural (1d4+2, 20x2, claw-2) or +5 natural 1d6+2,20x2,constrict-1)</p><p><strong>Attack Options:</strong> Constrict, Power Attack</p><p><strong>Abilities:</strong> Str 15 / Dex 13 / Con 14 / Int 12 / Wis 11 / Cha 6 </p><p><strong>SQ: </strong> scent</p><p><strong>Feats:</strong> Blind Fight, Power Attack, Weapon Focus(claw)</p><p><strong>Skills: </strong> Appraise +5, Balance +3, Climb +7, Concentration +6, Decipher Script +5, Heal +4, Jump +7, Knowledge(all) +5, Listen +6, Search +7, Sense Motive +6, Speak Language +4, Spot +6, Survival +1, Swim +7</p><p><strong>Advancement:</strong> By Character Class or Racial Class</p><p></p><p><strong>Constrict(Ex):</strong> A Naghai deals 1d6+str extra damage with a successful grapple check against a creature of its size or smaller.</p><p><strong>Scent(Ex):</strong> A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. </p><p> </p><p> <em>These reptilian-looking creatures mix the features of a humanoid with those of a snake. They possess a snake-like head with unblinking eyes on a long mobile neck. The area just below the neck resembles a humanoid torso with shoulders and arms ending in clawed hands. But where the waist would be on a humanoid the torso continues in a long snake body as thick as the humanoid torso that slowly tapers down toward the tip of the bluntly rounded tail. Only half of its body is raised upright with the rest trailing behind along the ground in powerful coils.</em></p><p> </p><p><strong>Personality:</strong> Masters of an ancient and powerful civilization carved from an unforgiving land the Naghai are well aware of their own achievements. Arrogance is a somewhat common flaw, but not without reason. As a group Naghai tend to be well-learned compared to the average though emotionally cold. Overall more self-centered in view with a strong vein of callousness especially toward those they consider outside their immediate social group.</p><p><strong>Relationships:</strong> Most common of the races of Eicude to encounter outside that continent they are still somewhat rare. In general they are best described as equally uncaring to strangers they don't believe to be a threat. On the other hand Naghai show a fairly normal if undemonstrative range of attitudes toward companions. Vykarin are usually considered scruffy barbarians(think of Victorian depictions of Neanderthals). Tscheva are reluctantly considered cultural equals if odd but they don't have a great deal of contact due to the altitude of Tscheva settlements. Many of the races of Olbynept can seem hyperactive and far too demonstrative but in general Naghai consider it merely an irritating phase they'll eventually get over.</p><p><strong>Alignment:</strong> Naghai have an innate tendency to order but are mostly neutral. In general they favor organizations and hierarchies or centralized structures of behavior and authority.</p><p><strong>Vykarin Lands:</strong> Well suited to its starkly competitive landscape the Naghai spread to all regions of Eicude so long ago it defies imagination. Once their settlements were joined in an empire to match the grand civilization of the giants of Olbynept. That time is so long past even the dwarves have no records of it. Now each of the monolithic temple settlements is independent and isolated. </p><p><strong>Lifestyle/Technology:</strong> Though the passage of untold millennia has worn their cities down into an external appearance that in many cases borders on ruin great strength and knowledge lie within. While the exact details of each city will differ certain features are common to them all that have been carried over from Imperial times. Each city is built around a great combination temple/palace at the center that holds the ruler. Who is an absolute autocrat and also the leader of priesthood. There is a landholding aristocracy based on the obligation to provide military forces for the autocrat upon demand, though the priesthood has its own army. All members of the priesthood, nobility and wealthiest classes of non-nobles will be Naghai who have full citizenship. Free common folk are limited to Jingai(non-Naghai scaly-folk) who are second-class citizens with fewer rights and more obligations. Everyone else is either a slave, in which case they have no rights and are considered property, or foreigners. Foreigners are exempted from many of the Byzantine laws of Naghai society but must wear a large and prominent token given to them when they enter the city at all times to show that they are foreigners or they will be considered as slaves. Naghai are pure carnivores and eat only meat which they prefer still alive. Agriculture is practiced but purely as a means of feeding slaves and animals, which is considered essentially the same thing. Naghai have been working metal longer than many races have even existed, nearly any item or craft based on metal may be found in their cities including special items seldom found elsewhere. Their airships are massively built and rely on neither bound elementals not floatstone. Instead the entire vessel is constructed from liftwood, a tree that grows in the humid lowlands of Eicude and resists the pull of gravity. </p><p><strong>Religion:</strong> Naghai all dedicate their worship to the World Serpent, a powerful singular god with many aspects. Just as Naghai grow throughout their lives so does the World Serpent. That upon death their soul will merge with the World Serpent, and they will become a single scale of their god's endless coils as they protectively encircle the entire world.</p><p><strong>Languages:</strong> Naghai speak a language known as Ssesscharu. It is a long sibilant speech that contains hidden subtleties and nuances. Every word has multiple meanings that must be interpreted based on context. There are similarities between Ssesscharu and Draconic that point at the former being a corrupted derivative of Draconic. If so the split in languages occurred so long ago that no memory remains. Ssesscharu has multiple written forms of varying complexity. Official and religious writing is done in a highly formal method that uses a distinct and complex hieroglyph for each word written in blocks of text that have a polygonal shape with an even number of sides, read from the lower left-hand corner around its exterior in a clockwise spiral. Other writing is done in a phonetically based cuneiform written in regular rows and columns and read from left to right one row at a time from top to bottom. Official writing is mostly seen as carvings in stone though it's also seen on metalworks such as statues where it is normally worked into the mold and cast in a single pour. Though books have been made from thin sheets of metal with the hieroglyphs pressed into their surface using a metal stamp and a hammer. Mundane writing is done almost exclusively on clay tablets due to the adverse affects of the Eicude climate on parchment or papers. These tablets are inscribed with cuneiform using a sharp edged stylus and then dried. Noble houses and merchants or others with means often fire the tablets and glaze them in a color or pattern to mark their origin.</p><p><strong>Names:</strong> Naghai have only a single name, and this name is very important to them as it's a symbol of their heritage their rank and their personal history. Their family affiliation is a prefix in front of their personal name, noble families add “tsi” to the end of the prefix. Then the personal name which is given at birth as a single syllable and grows over time with the eldest Naghai having as many as four syllables of personal name. Attached to the end of this is a suffix which describes their personal position within Naghai heirarchy. Including profession, noble title, or rank within the priesthood. A Naghai is nearly insufferably proud of their name and insults, puns, or derogatory humor based on names are considered an outrage by them.</p><p><strong>Adventurers:</strong> Naghai culture and outlook do not exactly encourage young Naghai to become adventurers. But as always there are some who do, many of them from families that suffer under some disgrace or official disapproval seeking to bring honor to their personal name or found a new family that can start anew untarnished by the past. </p><p></p><p><strong>Racial Traits</strong></p><p>1.Strength +2, Dexterity +2, Construction +2, Intelligence +2, Wisdom +2, Charisma -2</p><p>2.Medium size</p><p>3.Base land speed is 5feet (20ft standard) with swim speed 5feet (15ft standard) and climb speed of 5 feet (15ft standard). However Naghai move at this speed even when wearing medium or heavy armor.</p><p>4.Darkvision to 60 feet</p><p>5.Racial Hit Dice: A Naghai begins play with three levels of monstrous humanoid, which provides 3d8 Hit Dice, a base attack and defense bonus of +3 and base saving throw bonuses of Fort+1, Ref+3, Will+3</p><p>6.Racial Skills: A Naghai's monstrous humanoid levels give it skill points equal to 6x(2+int bonus). Its racial skill groups are Academia, Athletics, and Perception.</p><p>7.Racial Feats: A Naghai's three monstrous humanoid levels give it three feats.</p><p>8.Natural Weapons: Bite (1d6+½str,20x2,secondary), 2 Claws (1d4+str,20x2,primary), </p><p>9.Natural Armor: (DR3/-)</p><p>10.Special Qualities: Scent</p><p>11.Automatic Languages: Ssesscharu</p><p>Age Chart</p><p>[code]Race Adulthood Middle Age Old Venerable Maximum Age</p><p>Naghai 40 years 179 years 269 years 357 years +3d% years[/code]</p><p></p><p>Random Height and Weight Chart</p><p>[code]Race Base Height Height Modifier Base Weight Weight Modifier</p><p>Naghai 4ft 10in +2d10 430lb +(3d6)lb[/code]</p><p></p><p><strong>Naghai Racial Levels</strong></p><p>Naghai can take up to six levels in “Naghai at any time. This represents the character exerting themselves to their fullest, growing more capable in response to stress and hardship. As the Naghai gains racial levels they grow physically, becoming stronger, tougher, and wiser to meet new challenges. This is reflected in a mostly steady growth interrupted by two growth spurts where they rapidly increase to the next size category.</p><p> Normally a mature Naghai with no racial levels is about 5-6 feet tall and twice that length overall with muscular coils that make them extremely heavy for their size category. When they attain Large size at sixth level their height increases to around 9 feet and their overall length is roughly 20 feet. At this time he gains a 10 foot reach but suffers a -1 size penalty to Armor Class and attack rolls. Later at ninth level he achieves Huge size and his height is approximately 16 feet with a total length of 35 feet. At every stage of development their serpentine body form places them near the upper weight limit for their size, nearly 4000 pounds at Large size and almost 30,000 pounds at Huge.</p><p></p><p><strong>Hit Dice:</strong> d8</p><p><strong>Skill Points:</strong> 2+int bonus</p><p><strong>Skill Groups:</strong> Academia, Athletics, and Perception</p><p>[code]Lvl BAB DB Fort Ref Will Special</p><p>4 +4 +4 +1 +4 +4 Natural DR +1, Con +2, Wis +2, Cha +2, bite to 1d6</p><p>5 +5 +5 +1 +4 +4 Natural DR +1, Str +1, Int +2, claws to 1d6</p><p>6 +6 +6 +2 +5 +5 Large size, Str +4, Con +2, Int +2, Wis +2, Cha +2, constrict to 1d8. All movement +5(10) feet</p><p>7 +7 +7 +2 +5 +5 Natural DR +1, Str +2, Con +2, Wis +1, bite to 2d6</p><p>8 +8 +8 +2 +6 +6 Natural DR +1, Str +2, Con +2, Wis +1, claws to 1d8</p><p>9 +9 +9 +3 +6 +6 Huge size, Natural AC +1, Str +2, Con +2, constrict to 2d6 base, All movement +5(10) feet[/code]</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3416963, member: 39593"] [h1]Naghai[/h1] [b]Naghai CR3[/b] Usually Neutral Medium humanoid(monstrous humanoid) [b]Ref:[/b] +4 / [b]Senses: [/b] Darkvision, Scent / [b]Listen[/b] +5, [b]Spot[/b] +5 [b]Languages:[/b] Ssesscharu(literate), Rephidrim Trade [b]AC:[/b] 14 / [b]Touch:[/b] 14 / [b]Flat-Footed:[/b] 15 /(dex +1, def bon +3) [b]DR:[/b] DR3/- natural [b]HP:[/b] 23 (3d8+6) [b]Fort:[/b] +3 / [b]Ref:[/b] +4 / [b]Will:[/b] +3 [b]Speed:[/b] 5ft/ climb5ft/ swim 5ft (20ft/climb 15ft/swim 15ft) [b]BAB:[/b] +3 / [b]Grapple:[/b] +5 [b]Space:[/b] 5ft / [b]Reach:[/b] 5ft [b]Attack:[/b] +5 natural (1d6+1, 20x2, bite-1) or + 6 natural (1d4+2, 20x2, claw-2) or +5 natural 1d6+2,20x2,constrict-1) [b]Attack Options:[/b] Constrict, Power Attack [b]Abilities:[/b] Str 15 / Dex 13 / Con 14 / Int 12 / Wis 11 / Cha 6 [b]SQ: [/b] scent [b]Feats:[/b] Blind Fight, Power Attack, Weapon Focus(claw) [b]Skills: [/b] Appraise +5, Balance +3, Climb +7, Concentration +6, Decipher Script +5, Heal +4, Jump +7, Knowledge(all) +5, Listen +6, Search +7, Sense Motive +6, Speak Language +4, Spot +6, Survival +1, Swim +7 [b]Advancement:[/b] By Character Class or Racial Class [b]Constrict(Ex):[/b] A Naghai deals 1d6+str extra damage with a successful grapple check against a creature of its size or smaller. [b]Scent(Ex):[/b] A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. [i]These reptilian-looking creatures mix the features of a humanoid with those of a snake. They possess a snake-like head with unblinking eyes on a long mobile neck. The area just below the neck resembles a humanoid torso with shoulders and arms ending in clawed hands. But where the waist would be on a humanoid the torso continues in a long snake body as thick as the humanoid torso that slowly tapers down toward the tip of the bluntly rounded tail. Only half of its body is raised upright with the rest trailing behind along the ground in powerful coils.[/i] [b]Personality:[/b] Masters of an ancient and powerful civilization carved from an unforgiving land the Naghai are well aware of their own achievements. Arrogance is a somewhat common flaw, but not without reason. As a group Naghai tend to be well-learned compared to the average though emotionally cold. Overall more self-centered in view with a strong vein of callousness especially toward those they consider outside their immediate social group. [b]Relationships:[/b] Most common of the races of Eicude to encounter outside that continent they are still somewhat rare. In general they are best described as equally uncaring to strangers they don't believe to be a threat. On the other hand Naghai show a fairly normal if undemonstrative range of attitudes toward companions. Vykarin are usually considered scruffy barbarians(think of Victorian depictions of Neanderthals). Tscheva are reluctantly considered cultural equals if odd but they don't have a great deal of contact due to the altitude of Tscheva settlements. Many of the races of Olbynept can seem hyperactive and far too demonstrative but in general Naghai consider it merely an irritating phase they'll eventually get over. [b]Alignment:[/b] Naghai have an innate tendency to order but are mostly neutral. In general they favor organizations and hierarchies or centralized structures of behavior and authority. [b]Vykarin Lands:[/b] Well suited to its starkly competitive landscape the Naghai spread to all regions of Eicude so long ago it defies imagination. Once their settlements were joined in an empire to match the grand civilization of the giants of Olbynept. That time is so long past even the dwarves have no records of it. Now each of the monolithic temple settlements is independent and isolated. [b]Lifestyle/Technology:[/b] Though the passage of untold millennia has worn their cities down into an external appearance that in many cases borders on ruin great strength and knowledge lie within. While the exact details of each city will differ certain features are common to them all that have been carried over from Imperial times. Each city is built around a great combination temple/palace at the center that holds the ruler. Who is an absolute autocrat and also the leader of priesthood. There is a landholding aristocracy based on the obligation to provide military forces for the autocrat upon demand, though the priesthood has its own army. All members of the priesthood, nobility and wealthiest classes of non-nobles will be Naghai who have full citizenship. Free common folk are limited to Jingai(non-Naghai scaly-folk) who are second-class citizens with fewer rights and more obligations. Everyone else is either a slave, in which case they have no rights and are considered property, or foreigners. Foreigners are exempted from many of the Byzantine laws of Naghai society but must wear a large and prominent token given to them when they enter the city at all times to show that they are foreigners or they will be considered as slaves. Naghai are pure carnivores and eat only meat which they prefer still alive. Agriculture is practiced but purely as a means of feeding slaves and animals, which is considered essentially the same thing. Naghai have been working metal longer than many races have even existed, nearly any item or craft based on metal may be found in their cities including special items seldom found elsewhere. Their airships are massively built and rely on neither bound elementals not floatstone. Instead the entire vessel is constructed from liftwood, a tree that grows in the humid lowlands of Eicude and resists the pull of gravity. [b]Religion:[/b] Naghai all dedicate their worship to the World Serpent, a powerful singular god with many aspects. Just as Naghai grow throughout their lives so does the World Serpent. That upon death their soul will merge with the World Serpent, and they will become a single scale of their god's endless coils as they protectively encircle the entire world. [b]Languages:[/b] Naghai speak a language known as Ssesscharu. It is a long sibilant speech that contains hidden subtleties and nuances. Every word has multiple meanings that must be interpreted based on context. There are similarities between Ssesscharu and Draconic that point at the former being a corrupted derivative of Draconic. If so the split in languages occurred so long ago that no memory remains. Ssesscharu has multiple written forms of varying complexity. Official and religious writing is done in a highly formal method that uses a distinct and complex hieroglyph for each word written in blocks of text that have a polygonal shape with an even number of sides, read from the lower left-hand corner around its exterior in a clockwise spiral. Other writing is done in a phonetically based cuneiform written in regular rows and columns and read from left to right one row at a time from top to bottom. Official writing is mostly seen as carvings in stone though it's also seen on metalworks such as statues where it is normally worked into the mold and cast in a single pour. Though books have been made from thin sheets of metal with the hieroglyphs pressed into their surface using a metal stamp and a hammer. Mundane writing is done almost exclusively on clay tablets due to the adverse affects of the Eicude climate on parchment or papers. These tablets are inscribed with cuneiform using a sharp edged stylus and then dried. Noble houses and merchants or others with means often fire the tablets and glaze them in a color or pattern to mark their origin. [b]Names:[/b] Naghai have only a single name, and this name is very important to them as it's a symbol of their heritage their rank and their personal history. Their family affiliation is a prefix in front of their personal name, noble families add “tsi” to the end of the prefix. Then the personal name which is given at birth as a single syllable and grows over time with the eldest Naghai having as many as four syllables of personal name. Attached to the end of this is a suffix which describes their personal position within Naghai heirarchy. Including profession, noble title, or rank within the priesthood. A Naghai is nearly insufferably proud of their name and insults, puns, or derogatory humor based on names are considered an outrage by them. [b]Adventurers:[/b] Naghai culture and outlook do not exactly encourage young Naghai to become adventurers. But as always there are some who do, many of them from families that suffer under some disgrace or official disapproval seeking to bring honor to their personal name or found a new family that can start anew untarnished by the past. [b]Racial Traits[/b] 1.Strength +2, Dexterity +2, Construction +2, Intelligence +2, Wisdom +2, Charisma -2 2.Medium size 3.Base land speed is 5feet (20ft standard) with swim speed 5feet (15ft standard) and climb speed of 5 feet (15ft standard). However Naghai move at this speed even when wearing medium or heavy armor. 4.Darkvision to 60 feet 5.Racial Hit Dice: A Naghai begins play with three levels of monstrous humanoid, which provides 3d8 Hit Dice, a base attack and defense bonus of +3 and base saving throw bonuses of Fort+1, Ref+3, Will+3 6.Racial Skills: A Naghai's monstrous humanoid levels give it skill points equal to 6x(2+int bonus). Its racial skill groups are Academia, Athletics, and Perception. 7.Racial Feats: A Naghai's three monstrous humanoid levels give it three feats. 8.Natural Weapons: Bite (1d6+½str,20x2,secondary), 2 Claws (1d4+str,20x2,primary), 9.Natural Armor: (DR3/-) 10.Special Qualities: Scent 11.Automatic Languages: Ssesscharu Age Chart [code]Race Adulthood Middle Age Old Venerable Maximum Age Naghai 40 years 179 years 269 years 357 years +3d% years[/code] Random Height and Weight Chart [code]Race Base Height Height Modifier Base Weight Weight Modifier Naghai 4ft 10in +2d10 430lb +(3d6)lb[/code] [b]Naghai Racial Levels[/b] Naghai can take up to six levels in “Naghai at any time. This represents the character exerting themselves to their fullest, growing more capable in response to stress and hardship. As the Naghai gains racial levels they grow physically, becoming stronger, tougher, and wiser to meet new challenges. This is reflected in a mostly steady growth interrupted by two growth spurts where they rapidly increase to the next size category. Normally a mature Naghai with no racial levels is about 5-6 feet tall and twice that length overall with muscular coils that make them extremely heavy for their size category. When they attain Large size at sixth level their height increases to around 9 feet and their overall length is roughly 20 feet. At this time he gains a 10 foot reach but suffers a -1 size penalty to Armor Class and attack rolls. Later at ninth level he achieves Huge size and his height is approximately 16 feet with a total length of 35 feet. At every stage of development their serpentine body form places them near the upper weight limit for their size, nearly 4000 pounds at Large size and almost 30,000 pounds at Huge. [b]Hit Dice:[/b] d8 [b]Skill Points:[/b] 2+int bonus [b]Skill Groups:[/b] Academia, Athletics, and Perception [code]Lvl BAB DB Fort Ref Will Special 4 +4 +4 +1 +4 +4 Natural DR +1, Con +2, Wis +2, Cha +2, bite to 1d6 5 +5 +5 +1 +4 +4 Natural DR +1, Str +1, Int +2, claws to 1d6 6 +6 +6 +2 +5 +5 Large size, Str +4, Con +2, Int +2, Wis +2, Cha +2, constrict to 1d8. All movement +5(10) feet 7 +7 +7 +2 +5 +5 Natural DR +1, Str +2, Con +2, Wis +1, bite to 2d6 8 +8 +8 +2 +6 +6 Natural DR +1, Str +2, Con +2, Wis +1, claws to 1d8 9 +9 +9 +3 +6 +6 Huge size, Natural AC +1, Str +2, Con +2, constrict to 2d6 base, All movement +5(10) feet[/code] [/QUOTE]
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