Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Terrima
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shadow" data-source="post: 1491328" data-attributes="member: 16760"><p>Several months ago I got hit by a major bolt of inspiration regarding a D&D campaign world a friend and I had created many many moons ago. I expanded it, polished it up, removed many inconsistencies, and so on.</p><p></p><p>The problem is, my gaming friends all love it, but our schedules for gaming are so at odds that I don't know when, if ever, we'll ever be able to actually play in it. Le sigh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>So I thought I'd post it here, just so it doesn't go to waste. Perhaps people will find it interesting and/or be able to mine things out of it. Feel free, just don't make money off of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've got a gazetteer of sorts intended for the players to read; a description of the dominant religion; a piece on calendars and holidays (calendrical systems are a hobby of mine); and a short-short story illustrating one of the more unusual groups.</p><p></p><p>I've only got one crappy hand-drawn map (I can't draw) and no scanner, so I'll just describe the orientation of the major areas below.</p><p></p><p>I'll post the story first, then the gazetteer (in several posts, it's long), then the religion stuff, then the calendar stuff.</p><p></p><p>Enjoy! Let me know what you think. And feel free to visit my Mutants & Masterminds story hour, <a href="http://www.enworld.org/forums/showthread.php?t=77340" target="_blank">"The Shadow Knows!"</a></p><p></p><p>-----------------------</p><p></p><p>Just a few quick notes to get things started.</p><p></p><p>This campaign was originally intended for D&D 3.0, but I found myself adding so many house rules from d20 Modern and M&M to get it just the way I wanted that I eventually decided to switch it over to M&M if, in fact, I ever got to actually run it. These notes still reflect the original system, however.</p><p></p><p>The "elf" race from the PH is used to represent humans with large amounts of elf blood - half or a quarter. Their favored class is sorcerer, not wizard. The "half-elf" race represents humans with a smidge of elvish blood in the last eight or nine generations or so. (I made a few tweaks to the racial packages to reflect these interpretations, but I can get into that later if anyone's interested.)</p><p></p><p>Actual full-blown elves are mysterious, alien in outlook, and have a bit of a level adjustment. They are not open to PC's unless the player convinces me they are up to the considerable challenge of depicting one.</p><p></p><p>Halflings and gnomes do not exist, though there is a half-legendary "forest gnome" NPC race lurking about the edges of civilization. Half-orcs also do not exist. Well, I suppose they do, sort of, but trust me, you don't want to play one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And if you still do, I don't want to run that sort of game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Geographically, the campaign area mostly consists of the western quarter or so of a huge east-west continent, about the size of Eurasia. This western portion is mostly cut off from the rest by a huge, near-Himalaya-size north-south mountain range, called the Worldspine. (A major cultural center for dwarves.) This western portion is called Occida, while the eastern part (which I haven't done much with save for hints and teases) is Orienta. South of Occida there is another Africa-like continent called Sirisa. There is no land bridge; the sea between Occida and Sirisa is dotted with plentiful islands, though.</p><p></p><p>Southern Occida is sometimes called Antiquus (it's the cradle of "western civilization") and a large chunk of northern Occida is often called Novalis. (The "newer lands".) Between the two is a big stretch of Waste that got formed in a magical devastation about 300 years ago.</p><p></p><p>The nations of Novalis (the main campaign area) are situated around an enormous semicircular bay called the New Sea. The bay breaks up a coastal range of mountains (called the Sentinels) into northern and southern sections; a chain of islands called the Stepstones bridges the bay.</p><p></p><p>Novalis comes to an abrupt end at the Elfwoods, a stretch of primaeval forest that doesn't quite exist on the same plane as the rest of the world. You'll hear more about this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> North and west of the Elfwoods along the New Sea there are some other, less "civilized" human lands.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 1491328, member: 16760"] Several months ago I got hit by a major bolt of inspiration regarding a D&D campaign world a friend and I had created many many moons ago. I expanded it, polished it up, removed many inconsistencies, and so on. The problem is, my gaming friends all love it, but our schedules for gaming are so at odds that I don't know when, if ever, we'll ever be able to actually play in it. Le sigh. :( So I thought I'd post it here, just so it doesn't go to waste. Perhaps people will find it interesting and/or be able to mine things out of it. Feel free, just don't make money off of it. :) I've got a gazetteer of sorts intended for the players to read; a description of the dominant religion; a piece on calendars and holidays (calendrical systems are a hobby of mine); and a short-short story illustrating one of the more unusual groups. I've only got one crappy hand-drawn map (I can't draw) and no scanner, so I'll just describe the orientation of the major areas below. I'll post the story first, then the gazetteer (in several posts, it's long), then the religion stuff, then the calendar stuff. Enjoy! Let me know what you think. And feel free to visit my Mutants & Masterminds story hour, [URL=http://www.enworld.org/forums/showthread.php?t=77340]"The Shadow Knows!"[/URL] ----------------------- Just a few quick notes to get things started. This campaign was originally intended for D&D 3.0, but I found myself adding so many house rules from d20 Modern and M&M to get it just the way I wanted that I eventually decided to switch it over to M&M if, in fact, I ever got to actually run it. These notes still reflect the original system, however. The "elf" race from the PH is used to represent humans with large amounts of elf blood - half or a quarter. Their favored class is sorcerer, not wizard. The "half-elf" race represents humans with a smidge of elvish blood in the last eight or nine generations or so. (I made a few tweaks to the racial packages to reflect these interpretations, but I can get into that later if anyone's interested.) Actual full-blown elves are mysterious, alien in outlook, and have a bit of a level adjustment. They are not open to PC's unless the player convinces me they are up to the considerable challenge of depicting one. Halflings and gnomes do not exist, though there is a half-legendary "forest gnome" NPC race lurking about the edges of civilization. Half-orcs also do not exist. Well, I suppose they do, sort of, but trust me, you don't want to play one. :) And if you still do, I don't want to run that sort of game. :) Geographically, the campaign area mostly consists of the western quarter or so of a huge east-west continent, about the size of Eurasia. This western portion is mostly cut off from the rest by a huge, near-Himalaya-size north-south mountain range, called the Worldspine. (A major cultural center for dwarves.) This western portion is called Occida, while the eastern part (which I haven't done much with save for hints and teases) is Orienta. South of Occida there is another Africa-like continent called Sirisa. There is no land bridge; the sea between Occida and Sirisa is dotted with plentiful islands, though. Southern Occida is sometimes called Antiquus (it's the cradle of "western civilization") and a large chunk of northern Occida is often called Novalis. (The "newer lands".) Between the two is a big stretch of Waste that got formed in a magical devastation about 300 years ago. The nations of Novalis (the main campaign area) are situated around an enormous semicircular bay called the New Sea. The bay breaks up a coastal range of mountains (called the Sentinels) into northern and southern sections; a chain of islands called the Stepstones bridges the bay. Novalis comes to an abrupt end at the Elfwoods, a stretch of primaeval forest that doesn't quite exist on the same plane as the rest of the world. You'll hear more about this. :) North and west of the Elfwoods along the New Sea there are some other, less "civilized" human lands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Terrima
Top