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The World of Terrima
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<blockquote data-quote="The Shadow" data-source="post: 3035121" data-attributes="member: 16760"><p>By the way, the latest version of Terrima is being done in Green Ronin's True20 system, which is near-perfect for what I have in mind. I have a thread <a href="http://true20.com/forum/viewtopic.php?t=568" target="_blank">here</a> on how to adapt magic in an appropriate way.</p><p></p><p>As an added bonus, here's something I wrote up recently on languages:</p><p></p><p>---------------------------------</p><p></p><p>Literacy is *not* automatic in Terrima! You have to buy each writing script you know as a Language rank. I'm also considering using the Caliphate Nights language system, but I haven't worked out the details yet.</p><p></p><p>The most common languages in Novalis are Hadronese, Tullian, and Melendrian. Most dialects of Hadronese are mutually comprehensible with most dialects of Tullian, provided you go slow and carefully and repeat yourself often. (Int checks may be required to get across complex ideas.) More extreme dialects (like "Alaronese", a southern dialect of Hadronese) may make this much more difficult.</p><p></p><p>There's also Islander Common, of course. It's so simple and easy, and so universally known by anyone with even a smattering of travel, that I don't require a Language rank for it. Without one, however, you have no hope of communicating anything remotely complex. Spending a rank lets you speak like an Stepstone native. Complex subjects will take a lot of time and clever use of words, but you'll be able to do it.</p><p></p><p>Aurelian is extinct as a living language, but any educated person in Novalis (ie, just about anyone able to read, including priests of the Light and wizards) will know how to speak it as a matter of course. (In the "Church Aurelian" dialect, which is quite distinct from the "Classical Aurelian" preferred by the Protectorate - it's a matter of differences in pronounciation.) Parmese, and even Old Parmedian, is not uncommonly learned by wizards. Serious scholarly types will learn Minaean, if for nothing else than to read the great saints and philosophers in the original.</p><p></p><p>The Protectorate speaks "Republican", a dialect of Minaean so heavily influenced by Aurelian that it's basically a distinct language of its own.</p><p></p><p>The Restored Empire speaks "Imperial Aurelian", which is about as close to classical Aurelian as Italian is to Latin. The Shards speak a confusing welter of languages, most of which are descended from Aurelian and/or Parmese, with a bit of Minaean influence for good measure.</p><p></p><p>The Thuler speak Thulish, and the Rovers speak pure Old Kelhic. Kelhic is mutually comprehensible with Melendrian, with sufficient effort.</p><p></p><p>Dwarvish (the human name for it, of course) is spoken exclusively by dwarves. Terrana, the language of the Terrino, is spoken almost exclusively by them. Elvish is spoken by elves and the learned of Melendor. (I use a freely-mangled version of Tolkien's Quenya, if you're interested. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like it better than Sindarin.) Fholko is learned only by Islander shamans.</p><p></p><p>The Sirisans speak a number of different languages, but by far the dominant one in civilized areas is called Toth-mar. Ignorant Novalians often just call it "Sirisan", though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Aurelian, Hadronese, Tullian, and Republican are generally written in the Aurelian script. So is Melendrian, though some use the (damnably difficult) Elvish script instead.</p><p></p><p>Minaean is written in the Minaean script. Dwarvish and Thulish are written in Runic. Kelhic had its own simple script (Ogham) back in the day, but this is known by few. Old Parmedian had its own elegant script (still learned by mages and historians) but most Parmese these days use Minaean letters. Terrana and Fholko are generally not written at all - the Terrino are superstitious about writing, and Fholko uses sounds that don't easily adapt to any existing script. Islander Common has no native script, though you can write it in just about anything.</p><p></p><p>Toth-mar is traditionally written in an ideographic system known as Toth-lek, but Minaean letters are increasingly popular. (Toth was the god of wisdom who taught mortals how to speak and write in ancient Sirisan myth.)</p></blockquote><p></p>
[QUOTE="The Shadow, post: 3035121, member: 16760"] By the way, the latest version of Terrima is being done in Green Ronin's True20 system, which is near-perfect for what I have in mind. I have a thread [url=http://true20.com/forum/viewtopic.php?t=568]here[/url] on how to adapt magic in an appropriate way. As an added bonus, here's something I wrote up recently on languages: --------------------------------- Literacy is *not* automatic in Terrima! You have to buy each writing script you know as a Language rank. I'm also considering using the Caliphate Nights language system, but I haven't worked out the details yet. The most common languages in Novalis are Hadronese, Tullian, and Melendrian. Most dialects of Hadronese are mutually comprehensible with most dialects of Tullian, provided you go slow and carefully and repeat yourself often. (Int checks may be required to get across complex ideas.) More extreme dialects (like "Alaronese", a southern dialect of Hadronese) may make this much more difficult. There's also Islander Common, of course. It's so simple and easy, and so universally known by anyone with even a smattering of travel, that I don't require a Language rank for it. Without one, however, you have no hope of communicating anything remotely complex. Spending a rank lets you speak like an Stepstone native. Complex subjects will take a lot of time and clever use of words, but you'll be able to do it. Aurelian is extinct as a living language, but any educated person in Novalis (ie, just about anyone able to read, including priests of the Light and wizards) will know how to speak it as a matter of course. (In the "Church Aurelian" dialect, which is quite distinct from the "Classical Aurelian" preferred by the Protectorate - it's a matter of differences in pronounciation.) Parmese, and even Old Parmedian, is not uncommonly learned by wizards. Serious scholarly types will learn Minaean, if for nothing else than to read the great saints and philosophers in the original. The Protectorate speaks "Republican", a dialect of Minaean so heavily influenced by Aurelian that it's basically a distinct language of its own. The Restored Empire speaks "Imperial Aurelian", which is about as close to classical Aurelian as Italian is to Latin. The Shards speak a confusing welter of languages, most of which are descended from Aurelian and/or Parmese, with a bit of Minaean influence for good measure. The Thuler speak Thulish, and the Rovers speak pure Old Kelhic. Kelhic is mutually comprehensible with Melendrian, with sufficient effort. Dwarvish (the human name for it, of course) is spoken exclusively by dwarves. Terrana, the language of the Terrino, is spoken almost exclusively by them. Elvish is spoken by elves and the learned of Melendor. (I use a freely-mangled version of Tolkien's Quenya, if you're interested. :) I like it better than Sindarin.) Fholko is learned only by Islander shamans. The Sirisans speak a number of different languages, but by far the dominant one in civilized areas is called Toth-mar. Ignorant Novalians often just call it "Sirisan", though. :) Aurelian, Hadronese, Tullian, and Republican are generally written in the Aurelian script. So is Melendrian, though some use the (damnably difficult) Elvish script instead. Minaean is written in the Minaean script. Dwarvish and Thulish are written in Runic. Kelhic had its own simple script (Ogham) back in the day, but this is known by few. Old Parmedian had its own elegant script (still learned by mages and historians) but most Parmese these days use Minaean letters. Terrana and Fholko are generally not written at all - the Terrino are superstitious about writing, and Fholko uses sounds that don't easily adapt to any existing script. Islander Common has no native script, though you can write it in just about anything. Toth-mar is traditionally written in an ideographic system known as Toth-lek, but Minaean letters are increasingly popular. (Toth was the god of wisdom who taught mortals how to speak and write in ancient Sirisan myth.) [/QUOTE]
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