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<blockquote data-quote="Hussar" data-source="post: 5089647" data-attributes="member: 22779"><p>To be honest, I tend not to reuse settings, so, this kind of thing doesn't resonate with me quite so well. I have changed groups so many times over my gaming days, that reusing a setting wouldn't have any context to anyone other than me. And, there is always the bugaboo of bringing in a DMPC from an earlier campaign that has led me to shy away from doing so.</p><p></p><p>I think this is great advice. It really is, but, there are some assumptions there that should be addressed. The lifespan of your group being the primary one, as I said above. Also, the lifespan of your DMing. Some groups I've played in rotate DM's as often as every adventure, although those tend to have shared PC's and world. But, in my current group, we've had two DM's so far, and a third one is about to start tomorrow. With three different systems to boot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Creating a shared context is pretty difficult in that situation.</p><p></p><p>I think EGG's advice is fantastic if you have a very stable group, where one person (mostly) GM's and everyone else is a player. If your group is less stable, or you hop systems and GM's frequently, then this advice becomes less important, although, certainly not useless.</p><p></p><p>Having a context to adventures is most certainly a good thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5089647, member: 22779"] To be honest, I tend not to reuse settings, so, this kind of thing doesn't resonate with me quite so well. I have changed groups so many times over my gaming days, that reusing a setting wouldn't have any context to anyone other than me. And, there is always the bugaboo of bringing in a DMPC from an earlier campaign that has led me to shy away from doing so. I think this is great advice. It really is, but, there are some assumptions there that should be addressed. The lifespan of your group being the primary one, as I said above. Also, the lifespan of your DMing. Some groups I've played in rotate DM's as often as every adventure, although those tend to have shared PC's and world. But, in my current group, we've had two DM's so far, and a third one is about to start tomorrow. With three different systems to boot. :) Creating a shared context is pretty difficult in that situation. I think EGG's advice is fantastic if you have a very stable group, where one person (mostly) GM's and everyone else is a player. If your group is less stable, or you hop systems and GM's frequently, then this advice becomes less important, although, certainly not useless. Having a context to adventures is most certainly a good thing. [/QUOTE]
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