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<blockquote data-quote="Lanefan" data-source="post: 5090922" data-attributes="member: 29398"><p>Main mechanical reason is level advancement rate. If the game breaks down at 'x' level - and let's face it, each edition has its own approximate level range beyond which it just doesn't play very well - and the game is designed such that characters will probably reach 'x' level in a year or two of play, there's yer time limit.</p><p></p><p>Slow down the advancement rate, and the mechanical problem is largely solved. (this is easier in 0-1e than 3-4e, while 2e does it for you)</p><p>Possibly. For my three campaigns, all 1e-based: the first certainly became two different campaigns in the same world; the party split quite early on, never reunited, and there was very little subsequent interplay between the two. There was also very little overlap of players, and some players in one group didn't get along well with some in the other.</p><p></p><p>The second had lots more interplay between parties, both in membership and story effects; it really was one great big campaign and this was cemented by the overall adventuring company (from which all the parties were derived) gaining a castle as a home base relatively early on. There was again little overlap between players, but this time players occasionally switched up which party they were playing in. That said, there were a few clearly-defined story arcs embedded within it, and those could perhaps be called mini-campaigns. </p><p></p><p>The third one is going the same way, only (thus far) more so; and with more player overlap.</p><p></p><p>In all three the game has started out with one party being run once a week; at some point it splits, after which my general standard has been to run two sessions a week, one for each currently-active party.</p><p></p><p>I didn't count sessions for my first game - I'd guess around 5-600 in 10 years.</p><p>My second one got to 783 sessions over almost 12 years.</p><p>The third one played its 159th on Sunday; it'll be two years in, next month.</p><p></p><p>The logs of all three can be found via the link in my sig.</p><p></p><p>And maybe it's something in the water here, but a friend of mine has been running a single-party linear campaign once a week since 2001 <strong>using 3e</strong> until an on-the-fly change to 3.5 a few years ago. He's up to around session 370.</p><p></p><p>Lan-"and here I thought we were normal"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5090922, member: 29398"] Main mechanical reason is level advancement rate. If the game breaks down at 'x' level - and let's face it, each edition has its own approximate level range beyond which it just doesn't play very well - and the game is designed such that characters will probably reach 'x' level in a year or two of play, there's yer time limit. Slow down the advancement rate, and the mechanical problem is largely solved. (this is easier in 0-1e than 3-4e, while 2e does it for you) Possibly. For my three campaigns, all 1e-based: the first certainly became two different campaigns in the same world; the party split quite early on, never reunited, and there was very little subsequent interplay between the two. There was also very little overlap of players, and some players in one group didn't get along well with some in the other. The second had lots more interplay between parties, both in membership and story effects; it really was one great big campaign and this was cemented by the overall adventuring company (from which all the parties were derived) gaining a castle as a home base relatively early on. There was again little overlap between players, but this time players occasionally switched up which party they were playing in. That said, there were a few clearly-defined story arcs embedded within it, and those could perhaps be called mini-campaigns. The third one is going the same way, only (thus far) more so; and with more player overlap. In all three the game has started out with one party being run once a week; at some point it splits, after which my general standard has been to run two sessions a week, one for each currently-active party. I didn't count sessions for my first game - I'd guess around 5-600 in 10 years. My second one got to 783 sessions over almost 12 years. The third one played its 159th on Sunday; it'll be two years in, next month. The logs of all three can be found via the link in my sig. And maybe it's something in the water here, but a friend of mine has been running a single-party linear campaign once a week since 2001 [B]using 3e[/B] until an on-the-fly change to 3.5 a few years ago. He's up to around session 370. Lan-"and here I thought we were normal"-efan [/QUOTE]
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