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<blockquote data-quote="MerricB" data-source="post: 5091403" data-attributes="member: 3586"><p>Love that possibly. I'm sorry, go on...</p><p></p><p></p><p></p><p>Those are incredible achievements... and quite different to my experiences. Of course, a major difference between my campaigns and yours relates to the stability of my groups: it has been very hard to play with the majority of the group together for more than a couple of years. Especially as many of my players have been of University ages - and thus, upon the completion of their courses they leave Ballarat for the Big City, jobs and the rest of their lives... yes, difficult. (Then are those who don't leave but get jobs that require them to work at odd times... including when we play. That's more frustrating).</p><p></p><p>So, a standard campaign for me has become about 2-3 years (or somewhere between 50-80 sessions, as we play on a fortnightly basis - actually, I tend to play 3-4 times/fortnight, just in different games). This has led - in my more successful games - to a more arc-based format. Of course, my players may follow it or not as they see fit. My "Great Kingdom" campaign <em>was</em> meant to be a look at the politics of the realm - perhaps with an overthrowing of the king - but the players happily subverted that, with one eventually becoming a noble of the realm and the rest of them repudiating her and wandering off to new lands and adventures!</p><p></p><p>That the length of campaign I get to run matches so nicely with 3e's/4e's advancement paradigm is fortunate; your point about the 1e advancement tables is well made: certainly it is harder to maintain the same character for a long period if they hit the top of the playable range too soon!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5091403, member: 3586"] Love that possibly. I'm sorry, go on... Those are incredible achievements... and quite different to my experiences. Of course, a major difference between my campaigns and yours relates to the stability of my groups: it has been very hard to play with the majority of the group together for more than a couple of years. Especially as many of my players have been of University ages - and thus, upon the completion of their courses they leave Ballarat for the Big City, jobs and the rest of their lives... yes, difficult. (Then are those who don't leave but get jobs that require them to work at odd times... including when we play. That's more frustrating). So, a standard campaign for me has become about 2-3 years (or somewhere between 50-80 sessions, as we play on a fortnightly basis - actually, I tend to play 3-4 times/fortnight, just in different games). This has led - in my more successful games - to a more arc-based format. Of course, my players may follow it or not as they see fit. My "Great Kingdom" campaign [i]was[/i] meant to be a look at the politics of the realm - perhaps with an overthrowing of the king - but the players happily subverted that, with one eventually becoming a noble of the realm and the rest of them repudiating her and wandering off to new lands and adventures! That the length of campaign I get to run matches so nicely with 3e's/4e's advancement paradigm is fortunate; your point about the 1e advancement tables is well made: certainly it is harder to maintain the same character for a long period if they hit the top of the playable range too soon! Cheers! [/QUOTE]
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