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<blockquote data-quote="KidSnide" data-source="post: 5091866" data-attributes="member: 54710"><p>It's true that there were a pair of Ravenloft modules (and an adventure in Dungeon, IIRC) that came out before the box set. </p><p></p><p>My point is that the immutability of the Ravenloft setting isn't problematic to allowing the PCs to have an impact on the game world, <strong>provided</strong> that Ravenloft is used as a thing to escape from in order to return to the game world in which the PCs <em>are</em> invested.</p><p></p><p></p><p></p><p>My reading of the box set was that this was designed to allow the game master to frighten the PCs with the greatest evils of <em>other</em> settings, of which the players would be aware because they were part of the general D&D literature. I don't think the intent was to remove the current bad guys from the setting the PCs were playing in. But - yes - if you play it that way, I could see how it would be a bad idea.</p><p></p><p>Also, lest it be lost in translation, RC, I absolutely agree with your greater point that (1) allowing the PCs to affect the game world and (2) avoiding the "lets watch the NPCs show" are both crucial to a successful campaign.</p><p></p><p>-KS</p><p></p><p>Edit: accuracy and tone</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5091866, member: 54710"] It's true that there were a pair of Ravenloft modules (and an adventure in Dungeon, IIRC) that came out before the box set. My point is that the immutability of the Ravenloft setting isn't problematic to allowing the PCs to have an impact on the game world, [b]provided[/b] that Ravenloft is used as a thing to escape from in order to return to the game world in which the PCs [i]are[/i] invested. My reading of the box set was that this was designed to allow the game master to frighten the PCs with the greatest evils of [i]other[/i] settings, of which the players would be aware because they were part of the general D&D literature. I don't think the intent was to remove the current bad guys from the setting the PCs were playing in. But - yes - if you play it that way, I could see how it would be a bad idea. Also, lest it be lost in translation, RC, I absolutely agree with your greater point that (1) allowing the PCs to affect the game world and (2) avoiding the "lets watch the NPCs show" are both crucial to a successful campaign. -KS Edit: accuracy and tone [/QUOTE]
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