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<blockquote data-quote="Rel" data-source="post: 5092188" data-attributes="member: 99"><p>Understood and thanks for the explanation. It's been a terribly long time since I ran any 1e. Even though I suspect that there is an underlying assumption of "wealth by level" inherent in it, it may be more loose than the modern editions. Like I said, it's been a very long time since I ran anything resembling a 1e campaign.</p><p></p><p>XP has been a topic near and dear to me for a long time. For a while it was even something I was frequently asked about at ENW because I had developed a couple alternate systems to handle it in 3e that were (for me at least) much much easier than the standard method.</p><p></p><p>Ultimately however, by the time I got to 4e, I took only a passing glance at the XP system before chucking it entirely. Instead I opted to have the PC's advance a level every three sessions and that suited me just fine.</p><p></p><p>I will say that, while I don't really use it precisely, the Treasure Parcel system of 4e appears to deal pretty well with varying the rate of advancement if I understand it correctly. It basically says "here is a list of items that the party should obtain over the course of a level if you want them to keep within the expectations of the system". And the GM is free to dole these out at whatever rate he likes over the course of that level. It would make no difference if it took one session or ten sessions to gain that level in that circumstance.</p></blockquote><p></p>
[QUOTE="Rel, post: 5092188, member: 99"] Understood and thanks for the explanation. It's been a terribly long time since I ran any 1e. Even though I suspect that there is an underlying assumption of "wealth by level" inherent in it, it may be more loose than the modern editions. Like I said, it's been a very long time since I ran anything resembling a 1e campaign. XP has been a topic near and dear to me for a long time. For a while it was even something I was frequently asked about at ENW because I had developed a couple alternate systems to handle it in 3e that were (for me at least) much much easier than the standard method. Ultimately however, by the time I got to 4e, I took only a passing glance at the XP system before chucking it entirely. Instead I opted to have the PC's advance a level every three sessions and that suited me just fine. I will say that, while I don't really use it precisely, the Treasure Parcel system of 4e appears to deal pretty well with varying the rate of advancement if I understand it correctly. It basically says "here is a list of items that the party should obtain over the course of a level if you want them to keep within the expectations of the system". And the GM is free to dole these out at whatever rate he likes over the course of that level. It would make no difference if it took one session or ten sessions to gain that level in that circumstance. [/QUOTE]
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