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<blockquote data-quote="Votan" data-source="post: 5093615" data-attributes="member: 18680"><p>Yes, basically. You progress to 6th level and then, every 5,000 XP, you gain a bonus feat. A few 4th level spells exist as rituals that you can climb a feat tree to get. It's not for everyone (one of my players violently rejected it) but it nicely removes a lot of the elements of 3E that were problematic in 3E. </p><p></p><p>For example, the only ability score booster ever obtained are gauntlets of Ogre power. The only way to increase hit points beyond 6 HD + CON is taking toughness feats. 5000 XP for characters of that power level is a long time per feat . . .</p><p></p><p>The AD&D equivalent would be a lot higher. Character's don't hit the power curves that it was designed to prevent until much later (it mimics LotR levels of power) -- perhaps e12? And it'd likely vary by class, I suspect. </p><p></p><p>ANd if I was playing AD&D by the PH book, there are a LOT less problematic spells (see shorter time stop duration, see no teleport without error). Plus, without bonus spells based on an ability score that radically increases with level, the wizard doesn't end up with such a huge number of spells. Without trival scroll creation, knock requires a precious spell slot. </p><p></p><p>And wizards are the only class to really show true exponential power growth past 9 to 12 levels in AD&D (maybe, a little bit, clerics, but they lack the punch of later editions). </p><p></p><p>So I think E6 is a pure 3rd edition solution; I have not thought about it for 4th edition, but I am dubious it would be a sweet spot there, either. </p><p></p><p>SO maybe AD&D is less fragile too?</p><p></p><p>[2nd edition and AD&D with supplements have a wider range of spells and classes -- I have not thought through whether this would be true in these systems in a careful way]</p><p></p><p>So I'd only start thinking about E12 (reformulated as an XP cap) for AD&D if you often saw 30th level AD&D character (like 6 months into a campaign).</p></blockquote><p></p>
[QUOTE="Votan, post: 5093615, member: 18680"] Yes, basically. You progress to 6th level and then, every 5,000 XP, you gain a bonus feat. A few 4th level spells exist as rituals that you can climb a feat tree to get. It's not for everyone (one of my players violently rejected it) but it nicely removes a lot of the elements of 3E that were problematic in 3E. For example, the only ability score booster ever obtained are gauntlets of Ogre power. The only way to increase hit points beyond 6 HD + CON is taking toughness feats. 5000 XP for characters of that power level is a long time per feat . . . The AD&D equivalent would be a lot higher. Character's don't hit the power curves that it was designed to prevent until much later (it mimics LotR levels of power) -- perhaps e12? And it'd likely vary by class, I suspect. ANd if I was playing AD&D by the PH book, there are a LOT less problematic spells (see shorter time stop duration, see no teleport without error). Plus, without bonus spells based on an ability score that radically increases with level, the wizard doesn't end up with such a huge number of spells. Without trival scroll creation, knock requires a precious spell slot. And wizards are the only class to really show true exponential power growth past 9 to 12 levels in AD&D (maybe, a little bit, clerics, but they lack the punch of later editions). So I think E6 is a pure 3rd edition solution; I have not thought about it for 4th edition, but I am dubious it would be a sweet spot there, either. SO maybe AD&D is less fragile too? [2nd edition and AD&D with supplements have a wider range of spells and classes -- I have not thought through whether this would be true in these systems in a careful way] So I'd only start thinking about E12 (reformulated as an XP cap) for AD&D if you often saw 30th level AD&D character (like 6 months into a campaign). [/QUOTE]
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