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<blockquote data-quote="S'mon" data-source="post: 5094282" data-attributes="member: 463"><p>Re advancement rate - my experience of 1e seems atypical; we were playing daily for many years and eventually PCs hit astronomical levels, yet I never had any trouble challenging them.</p><p></p><p>My experience of running 3e beyond 12th level was unhappy, I still run 3e but stick to the 1-12 level range. My first such campaign used half XP, we played through Lost City of Barakus and a bit beyond, going 1st to 9th. It felt very 1e-Gygaxian (much moreso than my actual 1e games!) with the 'tentpole megadungeon', and the PCs eventually acquiring power and influence as eg Cambyses, High Priest of the Temple of Girru, or Brassik, legendary dwarven playwright and owner of the Golden Axe Inn/Tavern.</p><p>My current 3e campaign is a linear 'save the universe' affair, I use full XP but it runs fairly infrequently, from 1st level the highest PC is now 8th, and it should go to 10th or so. It's notable in that NPC demographics are very different, NPC-class only and no 'ordinary' NPCs are above 6th level, even BBEGs usually cap at 10th. </p><p></p><p>My 4e Vault of Larin Karr campaign has reached ca 3rd level after 9 sessions, current play rate is around 12 sessions per year, standard XP. 4e has me wanting to run at higher level again though, and I'm thinking of increasing XP awards somewhat, especially quest & roleplay XP.</p><p></p><p>It's probably academic for me, but is there any reason not to use "E10", "E20" or "E30" rules in 4e? E30 would seem to give a more MMORPG experience - grind to the top then keep playing indefinitely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 5094282, member: 463"] Re advancement rate - my experience of 1e seems atypical; we were playing daily for many years and eventually PCs hit astronomical levels, yet I never had any trouble challenging them. My experience of running 3e beyond 12th level was unhappy, I still run 3e but stick to the 1-12 level range. My first such campaign used half XP, we played through Lost City of Barakus and a bit beyond, going 1st to 9th. It felt very 1e-Gygaxian (much moreso than my actual 1e games!) with the 'tentpole megadungeon', and the PCs eventually acquiring power and influence as eg Cambyses, High Priest of the Temple of Girru, or Brassik, legendary dwarven playwright and owner of the Golden Axe Inn/Tavern. My current 3e campaign is a linear 'save the universe' affair, I use full XP but it runs fairly infrequently, from 1st level the highest PC is now 8th, and it should go to 10th or so. It's notable in that NPC demographics are very different, NPC-class only and no 'ordinary' NPCs are above 6th level, even BBEGs usually cap at 10th. My 4e Vault of Larin Karr campaign has reached ca 3rd level after 9 sessions, current play rate is around 12 sessions per year, standard XP. 4e has me wanting to run at higher level again though, and I'm thinking of increasing XP awards somewhat, especially quest & roleplay XP. It's probably academic for me, but is there any reason not to use "E10", "E20" or "E30" rules in 4e? E30 would seem to give a more MMORPG experience - grind to the top then keep playing indefinitely. :) [/QUOTE]
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