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<blockquote data-quote="Lanefan" data-source="post: 5095205" data-attributes="member: 29398"><p>You have it backwards: you divide the total monster "levels" by the total party levels. If the result is 1 or higher, then full ExP. If lower, the calculated ExP total gets reduced by the same ratio.</p><p></p><p>More often than not, the resulting adjustment is relatively trivial...trivial enough to not even bother with it. And if the party's superiority is that significant, you'll notice this during the battle itself and can adjust on the fly - a simple note "2/3 ExP this battle" for later reference will do.</p><p></p><p>And with that said, if the party's superiority is that great then giving full ExP for the encounter isn't going to mean a thing anyway. I mean, really: if you need 100,000 ExP to get to your next level, who cares if you get 22 or 44 for taking down a couple of Kobolds; or 100 vs. 200 for taking out a 22 h.p. Ogre. Again, it comes down to "why bother?".</p><p>Oddly enough, in this particular example the problem neatly solves itself.</p><p></p><p>Let's say (for ease of arithmetic) those Ogres each had 22 h.p. Appendix E shows an Ogre being worth 90 + 5/h.p., so these'd be 200 each; 3 of 'em makes 600.</p><p></p><p>Three characters take 'em down, each gets 200. 6 characters take 'em down, the ExP get divided more ways, so each gets only 100; i.e. precisely half of what each member of the smaller party got. I don't see the point in going through the motions just so I can reduce the 100 a bit further.</p><p></p><p>Now, note the difference with 3e. Above, the base calculation was dead easy: add and divide. Doesn't matter what levels the individual party members are; even if you do the adjustment it's still going to apply equally to all. But in 3e you need to do a different base calculation for each different level represented in the party. And this was 3e, not 3.5; my 3e DM took this straight out of the book back in 2001 and spent years swearing at it. </p><p></p><p>Lan-"henches and hirelings are for these purposes ignored"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5095205, member: 29398"] You have it backwards: you divide the total monster "levels" by the total party levels. If the result is 1 or higher, then full ExP. If lower, the calculated ExP total gets reduced by the same ratio. More often than not, the resulting adjustment is relatively trivial...trivial enough to not even bother with it. And if the party's superiority is that significant, you'll notice this during the battle itself and can adjust on the fly - a simple note "2/3 ExP this battle" for later reference will do. And with that said, if the party's superiority is that great then giving full ExP for the encounter isn't going to mean a thing anyway. I mean, really: if you need 100,000 ExP to get to your next level, who cares if you get 22 or 44 for taking down a couple of Kobolds; or 100 vs. 200 for taking out a 22 h.p. Ogre. Again, it comes down to "why bother?". Oddly enough, in this particular example the problem neatly solves itself. Let's say (for ease of arithmetic) those Ogres each had 22 h.p. Appendix E shows an Ogre being worth 90 + 5/h.p., so these'd be 200 each; 3 of 'em makes 600. Three characters take 'em down, each gets 200. 6 characters take 'em down, the ExP get divided more ways, so each gets only 100; i.e. precisely half of what each member of the smaller party got. I don't see the point in going through the motions just so I can reduce the 100 a bit further. Now, note the difference with 3e. Above, the base calculation was dead easy: add and divide. Doesn't matter what levels the individual party members are; even if you do the adjustment it's still going to apply equally to all. But in 3e you need to do a different base calculation for each different level represented in the party. And this was 3e, not 3.5; my 3e DM took this straight out of the book back in 2001 and spent years swearing at it. Lan-"henches and hirelings are for these purposes ignored"-efan [/QUOTE]
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