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<blockquote data-quote="Jack7" data-source="post: 4805308" data-attributes="member: 54707"><p>This <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/256595-game-non-gamers-forked-sexism-d-d.html" target="_blank">Thread</a></strong> has really interested me. A lot. For a number of different reasons. Not least of which is game development.</p><p></p><p>I recommend the discussion over there.</p><p></p><p>It has led me to consider the idea of professions or "classes" specifically for females. In addition I am developing two "Types" for female characters in Terra Ghantik (as well as for my game <em><strong><span style="color: Lime">Transformations</span></strong></em>, linked to, but independent of this setting) which I'm calling for now the <em>Lady</em> and the <em>Maiden</em> (working terms). There may also be a couple or more of <em><strong>Types</strong></em> for non-human female characters. This may become more like a non-combat Role, but may not. I have some non-combat "Role" ideas as well.</p><p></p><p>I'm also now considering a couple of Types for male professions as well, the <strong>Nobleman</strong> and the <strong>Gentleman</strong>.</p><p></p><p>And I'm also toying with the idea of different <em>"Careers,"</em> independent of chosen profession, that a character can undertake over the course of their life.</p><p></p><p>For instance every character could have an adventuring profession, or in some cases more than one adventuring profession, but also have a number of different <em>"Civil Careers"</em> over the course of their life which are either compliments to their Adventuring Professions, or are simply unrelated careers that may help them in other ways, such as politically, religiously, or just with personal interests.</p><p></p><p>I'll return to all of this later <em>after I've thought more on it</em>, and studied some things.</p><p></p><p>I also like Mal's idea of a wide range of capabilities outside of "adventure type skills" which I may just write into the Career Paths. Or it may end up being a sort of additional set of options for character development.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4805308, member: 54707"] This [B][URL="http://www.enworld.org/forum/general-rpg-discussion/256595-game-non-gamers-forked-sexism-d-d.html"]Thread[/URL][/B] has really interested me. A lot. For a number of different reasons. Not least of which is game development. I recommend the discussion over there. It has led me to consider the idea of professions or "classes" specifically for females. In addition I am developing two "Types" for female characters in Terra Ghantik (as well as for my game [I][B][COLOR="Lime"]Transformations[/COLOR][/B][/I], linked to, but independent of this setting) which I'm calling for now the [I]Lady[/I] and the [I]Maiden[/I] (working terms). There may also be a couple or more of [I][B]Types[/B][/I] for non-human female characters. This may become more like a non-combat Role, but may not. I have some non-combat "Role" ideas as well. I'm also now considering a couple of Types for male professions as well, the [B]Nobleman[/B] and the [B]Gentleman[/B]. And I'm also toying with the idea of different [I]"Careers,"[/I] independent of chosen profession, that a character can undertake over the course of their life. For instance every character could have an adventuring profession, or in some cases more than one adventuring profession, but also have a number of different [I]"Civil Careers"[/I] over the course of their life which are either compliments to their Adventuring Professions, or are simply unrelated careers that may help them in other ways, such as politically, religiously, or just with personal interests. I'll return to all of this later [I]after I've thought more on it[/I], and studied some things. I also like Mal's idea of a wide range of capabilities outside of "adventure type skills" which I may just write into the Career Paths. Or it may end up being a sort of additional set of options for character development. [/QUOTE]
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