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<blockquote data-quote="Jack7" data-source="post: 5190898" data-attributes="member: 54707"><p><strong>THE THIRD WORLD</strong> – I have decided to add a Third World to the Terra-Ghantik World system. Making it now the Terra-Ghantik-Ĩoħarml System.</p><p></p><p><em><strong>Terra</strong></em>, our world and the world of Men, is a semi-historical world, based upon real world events and principles. It is the human world, circa 800-850 AD, which is occasionally invaded by forces or creatures from Ghantik.</p><p></p><p><em><strong>Ghantik</strong></em>, is the world of what might be thought of as Elves, Dwarves, Giants, and so forth. It is a basically mythological world. As can be seen from previous entries in this thread.</p><p></p><p><em><strong>Ĩoħarml</strong></em>, will be the Third World. Ĩoħarml means <em>“long sea-sprays.”</em></p><p></p><p></p><p>In Terra the players play as human characters and variants I invented on various RPG classes with an emphasis on different versions of the typical D&D classes. </p><p></p><p>In Ghantik the players play as demi-human characters, and as variants I invented on various RPG classes, with an emphasis on 4th edition D&D classes.</p><p></p><p>In Ĩoħarml the players will play both demi-human and human characters, using primarily the classes derived from the AD&D version of the game. Emphasis will be on simplicity of play and character class, and older style methods of play and magic.</p><p></p><p>Whereas Terra is primarily a world of human effort, technology, military force, government, culture and religion, and Ghantik is a world of mythological creatures, beings, racial groups, cultural and religious conflict, and highly sophisticated magic, Ĩoħarml will be a world of mixed races and species, fabulous creatures, fantastic magic, and strange supernatural beings and forces.</p><p></p><p>Players will enter Ĩoħarml from one of the other two worlds. Once players get there they will continue to “be themselves” but they will become different, AD&D versions of their former character type, race, and class. In addition their armor, weaponry, personal possessions, capabilities, etc. will become AD&D versions of their former characters. Ĩoħarml will be filled with strange creatures, devices, supernatural forces, and magics typical of the AD&D and older versions of the D&D game, plus some variants adopted from other games and gaming systems. </p><p></p><p style="text-align: center"><img src="http://etc.usf.edu/clipart/14200/14248/viking-ship_14248_lg.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Ĩoħarml will be a world of oceans, seas, and islands, some large, many small, and the typical means of transport will be by ship. Trade will usually be plentiful, and the number of islands will be great. Piracy will abound. However most islands still live in basic isolation from one another (except for matters of trade and occasional warfare – and few have the large military fleets necessary for protracted amphibious or naval warfare), and so each island will have given birth to uniquely different cultures, governments, and societies. In addition each island will have unique types or expression of magic, technology, science, or supernatural forces. And some very few islands will have developed sophisticated expressions of all of these kinds or modes of lifestyle. </p><p></p><p>In some places resources will be plentiful and/or trade vigorous and the inhabitants will live in virtual luxury and security. In other places resources will be sparse and life will be harsh, cruel, and difficult. </p><p></p><p style="text-align: center"><img src="http://www.sacred-texts.com/atl/hif/img/dragon.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Ĩoħarml will be more of the typical Fantasy World of the three worlds, whereas Terra is the Historical or Semi-Historical World, and Ghantik will remain the Mythological World. </p><p></p><p>I will make other entries in the future about all three worlds, how they differ, and how they are in some ways similar.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5190898, member: 54707"] [B]THE THIRD WORLD[/B] – I have decided to add a Third World to the Terra-Ghantik World system. Making it now the Terra-Ghantik-Ĩoħarml System. [I][B]Terra[/B][/I], our world and the world of Men, is a semi-historical world, based upon real world events and principles. It is the human world, circa 800-850 AD, which is occasionally invaded by forces or creatures from Ghantik. [I][B]Ghantik[/B][/I], is the world of what might be thought of as Elves, Dwarves, Giants, and so forth. It is a basically mythological world. As can be seen from previous entries in this thread. [I][B]Ĩoħarml[/B][/I], will be the Third World. Ĩoħarml means [I]“long sea-sprays.”[/I] In Terra the players play as human characters and variants I invented on various RPG classes with an emphasis on different versions of the typical D&D classes. In Ghantik the players play as demi-human characters, and as variants I invented on various RPG classes, with an emphasis on 4th edition D&D classes. In Ĩoħarml the players will play both demi-human and human characters, using primarily the classes derived from the AD&D version of the game. Emphasis will be on simplicity of play and character class, and older style methods of play and magic. Whereas Terra is primarily a world of human effort, technology, military force, government, culture and religion, and Ghantik is a world of mythological creatures, beings, racial groups, cultural and religious conflict, and highly sophisticated magic, Ĩoħarml will be a world of mixed races and species, fabulous creatures, fantastic magic, and strange supernatural beings and forces. Players will enter Ĩoħarml from one of the other two worlds. Once players get there they will continue to “be themselves” but they will become different, AD&D versions of their former character type, race, and class. In addition their armor, weaponry, personal possessions, capabilities, etc. will become AD&D versions of their former characters. Ĩoħarml will be filled with strange creatures, devices, supernatural forces, and magics typical of the AD&D and older versions of the D&D game, plus some variants adopted from other games and gaming systems. [CENTER][IMG]http://etc.usf.edu/clipart/14200/14248/viking-ship_14248_lg.gif[/IMG][/CENTER] Ĩoħarml will be a world of oceans, seas, and islands, some large, many small, and the typical means of transport will be by ship. Trade will usually be plentiful, and the number of islands will be great. Piracy will abound. However most islands still live in basic isolation from one another (except for matters of trade and occasional warfare – and few have the large military fleets necessary for protracted amphibious or naval warfare), and so each island will have given birth to uniquely different cultures, governments, and societies. In addition each island will have unique types or expression of magic, technology, science, or supernatural forces. And some very few islands will have developed sophisticated expressions of all of these kinds or modes of lifestyle. In some places resources will be plentiful and/or trade vigorous and the inhabitants will live in virtual luxury and security. In other places resources will be sparse and life will be harsh, cruel, and difficult. [CENTER][IMG]http://www.sacred-texts.com/atl/hif/img/dragon.jpg[/IMG][/CENTER] Ĩoħarml will be more of the typical Fantasy World of the three worlds, whereas Terra is the Historical or Semi-Historical World, and Ghantik will remain the Mythological World. I will make other entries in the future about all three worlds, how they differ, and how they are in some ways similar. [/QUOTE]
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