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The Worst and/or Best Player You've Ever Known
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<blockquote data-quote="Wombat" data-source="post: 3331537" data-attributes="member: 8447"><p>Worst: A guy so bad he essentially broke up an entire game group. We could only reform about five months after he left and somehow the group never felt the same. He drew in petty disputes from the real world into the game, shouted people down, etc. An absolute horror. Anyway, suffice it to say he was one of two people I have ever actually thrown out of a game. He was only there two months, but he made an oh-so-lasting impression...</p><p></p><p>Best: Impossible to say! Do I take the collective group who, after our <em>Ars Magica</em> game session was complete (6 hours), stayed together another 8 to argue out the charter of our covenant and present it to me? Do I take the <em>RuneQuest</em> group who realized the options in the pre-written adventure (the last time I <em>ever</em> used one straight!) were bogus and started their own revolution? Do I choose individual players who had moments of sheer inspired play, getting so deeply into character that it is difficult to bring them back out into themselves while they were still at the table? Do I choose one individual over another when it is the collective table that brought the atmosphere together?</p><p></p><p>Nah, I'll just say I have been privileged to game with some truly magnificent gamers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 3331537, member: 8447"] Worst: A guy so bad he essentially broke up an entire game group. We could only reform about five months after he left and somehow the group never felt the same. He drew in petty disputes from the real world into the game, shouted people down, etc. An absolute horror. Anyway, suffice it to say he was one of two people I have ever actually thrown out of a game. He was only there two months, but he made an oh-so-lasting impression... Best: Impossible to say! Do I take the collective group who, after our [I]Ars Magica[/I] game session was complete (6 hours), stayed together another 8 to argue out the charter of our covenant and present it to me? Do I take the [I]RuneQuest[/I] group who realized the options in the pre-written adventure (the last time I [I]ever[/I] used one straight!) were bogus and started their own revolution? Do I choose individual players who had moments of sheer inspired play, getting so deeply into character that it is difficult to bring them back out into themselves while they were still at the table? Do I choose one individual over another when it is the collective table that brought the atmosphere together? Nah, I'll just say I have been privileged to game with some truly magnificent gamers :) [/QUOTE]
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