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The Worst Awsome thing done in a game.
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<blockquote data-quote="Karmic_vegeance" data-source="post: 5199926" data-attributes="member: 90657"><p>D&D 4e: At Level 5, my PCs had to climb down a 50 ft shaft in order to continue in a dungeon. They had all the appropriate gear; ropes, climber's kit, etc. One by one, they went down, leaving only the avenger with a terrible Athletics check at the top. He was forced to climb down with no aid (they'd already carried the wizard, who had worse Athletics, down in the Bag of Holding on the Goliath's back). He was rolling 1d20+3 on a DC 10 Athletics check, and he had to make three in order to climb down. He was counting on his Safewing Amulet and probability to save his bacon.</p><p></p><p>He failed the first Athletics check. Literally stepped over the edge into the chasm when he fumbled the rope. He made a check to catch on to the rope. Failed. I gave him another check, since he was falling fairly far. Failed. This equates to 4d10 falling damage (reduced from 5d10 due to the Amulet). I rolled a fairly large amount, if I remember correctly, so he took an Acrobatics check to reduce the damage, since he actually had training in that particular skill.</p><p></p><p>He reduced all of it. A Level 5 PC fell 50 feet (5 stories!) after failing skill check after skill check and took <em>0 damage</em> for it. I don't know what kind of Matrix-bullet-time-Mario-wall-jump mojo his character pulled there, but it was entertaining.</p></blockquote><p></p>
[QUOTE="Karmic_vegeance, post: 5199926, member: 90657"] D&D 4e: At Level 5, my PCs had to climb down a 50 ft shaft in order to continue in a dungeon. They had all the appropriate gear; ropes, climber's kit, etc. One by one, they went down, leaving only the avenger with a terrible Athletics check at the top. He was forced to climb down with no aid (they'd already carried the wizard, who had worse Athletics, down in the Bag of Holding on the Goliath's back). He was rolling 1d20+3 on a DC 10 Athletics check, and he had to make three in order to climb down. He was counting on his Safewing Amulet and probability to save his bacon. He failed the first Athletics check. Literally stepped over the edge into the chasm when he fumbled the rope. He made a check to catch on to the rope. Failed. I gave him another check, since he was falling fairly far. Failed. This equates to 4d10 falling damage (reduced from 5d10 due to the Amulet). I rolled a fairly large amount, if I remember correctly, so he took an Acrobatics check to reduce the damage, since he actually had training in that particular skill. He reduced all of it. A Level 5 PC fell 50 feet (5 stories!) after failing skill check after skill check and took [I]0 damage[/I] for it. I don't know what kind of Matrix-bullet-time-Mario-wall-jump mojo his character pulled there, but it was entertaining. [/QUOTE]
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