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The Worst Awsome thing done in a game.
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<blockquote data-quote="Redrobes" data-source="post: 5203835" data-attributes="member: 40793"><p>A long long time ago when playing 2e we did a high level party roll up and adventure. 3 million XP (for 18th MU), 100K gp magic I think it was. It was a power game but the GMs were a pretty evil lot so it was a known optimize the stats kind of deal & GMs play hardball. In this setup there was a house rule of only one death wish (i.e. no stacking) and you had to write out the wording exactly and this was usually to be brought back in the same state as you were in a turn earlier because when you try to write them the loopholes are innumerable.</p><p></p><p>I had a halfling thief who I rolled min height and took a hat of disguise which dropped him another 10% or so I forget the exact amount. Anyway, he was small and light. He was carried on the back of the monk who somehow had double move rate which was just crazy high to start with.</p><p></p><p>I remember from that game that in surprise segments I took out 2 pit fiends from a lot of lucky dice. But the deaths were spectacular. First guy went when his helm of brilliance save failed - ok no surprise there and used up his death wish. But one other guy was caught by a Cambion and held rigid somehow so he hung him in a noose he dies, death wish kicks in but hes still in the noose... he pondered a great deal looking for a way out of that one. The monk tho was superb. Somebody cast I think it was spike stones ? I cant recall, which does X dam per movement rate which ground the monk into the dirt as he tore through that area.</p><p></p><p>I'm liking these stories from you guys a lot tho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Redrobes, post: 5203835, member: 40793"] A long long time ago when playing 2e we did a high level party roll up and adventure. 3 million XP (for 18th MU), 100K gp magic I think it was. It was a power game but the GMs were a pretty evil lot so it was a known optimize the stats kind of deal & GMs play hardball. In this setup there was a house rule of only one death wish (i.e. no stacking) and you had to write out the wording exactly and this was usually to be brought back in the same state as you were in a turn earlier because when you try to write them the loopholes are innumerable. I had a halfling thief who I rolled min height and took a hat of disguise which dropped him another 10% or so I forget the exact amount. Anyway, he was small and light. He was carried on the back of the monk who somehow had double move rate which was just crazy high to start with. I remember from that game that in surprise segments I took out 2 pit fiends from a lot of lucky dice. But the deaths were spectacular. First guy went when his helm of brilliance save failed - ok no surprise there and used up his death wish. But one other guy was caught by a Cambion and held rigid somehow so he hung him in a noose he dies, death wish kicks in but hes still in the noose... he pondered a great deal looking for a way out of that one. The monk tho was superb. Somebody cast I think it was spike stones ? I cant recall, which does X dam per movement rate which ground the monk into the dirt as he tore through that area. I'm liking these stories from you guys a lot tho :D [/QUOTE]
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