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The Worst Prestige Class Awards
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<blockquote data-quote="Al" data-source="post: 161924" data-attributes="member: 2486"><p>Well, I've seen a few threads concerning what the most powerful/original/exciting/fun prestige classes in the whole game are, but I don't think that this has been done.</p><p></p><p>Ideally, it could have been a poll, but there are too many. Perhaps if a few keep coming up here, we can run a poll based on the findings.</p><p></p><p>Here's three to start...note that they do not have to be necessarily the least powerful, but can be simply unoriginal, utterly drab, ridiculous, inapplicable to most campaigns or even utterly overpowered.</p><p></p><p>LEAST USEFUL: The Candle Caster (T&B). Yes, he can make magic candles, but is anyone ever going to take this prestige class? You can engineer a scenario especially to put this in, but it's never going to be the first choice for...well...anything.</p><p></p><p>LEAST ORIGINAL: The Master of the Shrouds (DotF). Highlights of the prestige class are: Summon Undead I, Summon Undead II, Summon Undead III and Summon Undead IV. Oh, and Extra Turning. And that's it...hardly inspiring.</p><p></p><p>MOST UNDERPOWERED: The 'True' Necromancer (T&B). The prerequisites take a weak prestige class and make it useless! When you've taken your first level of true necromancer, your single-classed friends are pumping out Harm or Circle of Death, you're stuck with Vampiric Touch. In fact, your colleagues are casting Wish, Time Stop and Miracle before you can even muster Finger of Death. You never get 9th level spells, half the point of spellcasters, except your 'ultimate' power: Energy Drain. Which your single-classed buddies got three levels earlier.</p></blockquote><p></p>
[QUOTE="Al, post: 161924, member: 2486"] Well, I've seen a few threads concerning what the most powerful/original/exciting/fun prestige classes in the whole game are, but I don't think that this has been done. Ideally, it could have been a poll, but there are too many. Perhaps if a few keep coming up here, we can run a poll based on the findings. Here's three to start...note that they do not have to be necessarily the least powerful, but can be simply unoriginal, utterly drab, ridiculous, inapplicable to most campaigns or even utterly overpowered. LEAST USEFUL: The Candle Caster (T&B). Yes, he can make magic candles, but is anyone ever going to take this prestige class? You can engineer a scenario especially to put this in, but it's never going to be the first choice for...well...anything. LEAST ORIGINAL: The Master of the Shrouds (DotF). Highlights of the prestige class are: Summon Undead I, Summon Undead II, Summon Undead III and Summon Undead IV. Oh, and Extra Turning. And that's it...hardly inspiring. MOST UNDERPOWERED: The 'True' Necromancer (T&B). The prerequisites take a weak prestige class and make it useless! When you've taken your first level of true necromancer, your single-classed friends are pumping out Harm or Circle of Death, you're stuck with Vampiric Touch. In fact, your colleagues are casting Wish, Time Stop and Miracle before you can even muster Finger of Death. You never get 9th level spells, half the point of spellcasters, except your 'ultimate' power: Energy Drain. Which your single-classed buddies got three levels earlier. [/QUOTE]
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