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<blockquote data-quote="Archer" data-source="post: 162991" data-attributes="member: 2950"><p>... and I can see that you can't.</p><p></p><p>I clearly mentioned the bonus spells, you just managed to not quote them. The +2 DC to saves if your target is good = the unholy lace comment. I'm sorry if it wasn't more clear to you.</p><p></p><p>The two handed sorceror is exactly as bad as I make it out to be. It doesn't say you get the effect of the twin spell, it says you can cast "two copies of the same spell at the same time in one combat round as a full round action" and that at 10th level you can apply it to 3rd level spells instead of just 1st and 2nd and use it 3x/day. Even if you did get the twin spell feat applied to your 3rd level spell twice, you will get wasted by the 8th level spell cast against you plus they can throw in a quickened magic missile and cast another 8th level spell using haste. The difference between woefully underpowered and ridiculously underpowered is not a distincition I care to make.</p><p></p><p>Furthermore, I had separated the zombie master out as not the worst character class ever made but rather to compare it to other handlings of undead specialists that other people thought were poor. I'll admit is better than 10% as good, it could be considered as much as 75% as good (referring to quality of design). I feel the master of shrouds is more original than the zombie master. It has plusses if you are a wizard, notably the fort save and the one step up for hd but there are probably better choices. It is definitely worse if you are a cleric.</p><p></p><p>Spontaneous casting of animate dead isn't a great ability because the range is touch. You going to run around the battlefield touching corpses to revive them with your pouch full of onyx?</p><p></p><p>You are always better off using bigger zombies than empowering smaller zombies because of reach and better damage dice.</p><p></p><p>Bolster undead makes a few of your weaker undead harder to turn. Say you have 30 zombies and you bolster 15 of them. When the good cleric turns, the 15 unbolstered zombies turn to dust which is pretty much exactly what would have happened had you not wasted a round bolstering when you should have been casting an attack spell or running away.</p><p>---</p><p>On another note, the reason there aren't more feats in the splatbooks is because there is a realistic limit on how many different feats you can have. More feats are either too powerful, too weak or redundant after about the first 250.</p></blockquote><p></p>
[QUOTE="Archer, post: 162991, member: 2950"] ... and I can see that you can't. I clearly mentioned the bonus spells, you just managed to not quote them. The +2 DC to saves if your target is good = the unholy lace comment. I'm sorry if it wasn't more clear to you. The two handed sorceror is exactly as bad as I make it out to be. It doesn't say you get the effect of the twin spell, it says you can cast "two copies of the same spell at the same time in one combat round as a full round action" and that at 10th level you can apply it to 3rd level spells instead of just 1st and 2nd and use it 3x/day. Even if you did get the twin spell feat applied to your 3rd level spell twice, you will get wasted by the 8th level spell cast against you plus they can throw in a quickened magic missile and cast another 8th level spell using haste. The difference between woefully underpowered and ridiculously underpowered is not a distincition I care to make. Furthermore, I had separated the zombie master out as not the worst character class ever made but rather to compare it to other handlings of undead specialists that other people thought were poor. I'll admit is better than 10% as good, it could be considered as much as 75% as good (referring to quality of design). I feel the master of shrouds is more original than the zombie master. It has plusses if you are a wizard, notably the fort save and the one step up for hd but there are probably better choices. It is definitely worse if you are a cleric. Spontaneous casting of animate dead isn't a great ability because the range is touch. You going to run around the battlefield touching corpses to revive them with your pouch full of onyx? You are always better off using bigger zombies than empowering smaller zombies because of reach and better damage dice. Bolster undead makes a few of your weaker undead harder to turn. Say you have 30 zombies and you bolster 15 of them. When the good cleric turns, the 15 unbolstered zombies turn to dust which is pretty much exactly what would have happened had you not wasted a round bolstering when you should have been casting an attack spell or running away. --- On another note, the reason there aren't more feats in the splatbooks is because there is a realistic limit on how many different feats you can have. More feats are either too powerful, too weak or redundant after about the first 250. [/QUOTE]
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