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<blockquote data-quote="ConcreteBuddha" data-source="post: 164855" data-attributes="member: 3139"><p><strong> *ConcreteBuddha flips through the various supplements he has purchased.* </strong></p><p></p><p>I racked my brain, trying to figure out the worst PrC. I flipped through all the class books and random other sources and I came to this conclusion:</p><p></p><p><strong> I hate PrCs. </strong></p><p></p><p>As a DM, PrCs are a pain. This is what happens to me:</p><p></p><p>Player #1: <em> "I want to play a Fighter who grows up to be a Chibby Chub from the S&F!" </em></p><p></p><p>Me: <em> "Okay, but you are level 1. You have never seen a Chibby Chub. You have no idea what the requirements are to be a Chibby Chub. You do not have a clue how to become a Chibby Chub." </em></p><p></p><p>Then I think to myself, <em> "Dang, now I have to make up an organization, culture or guild that churns out Chibby Chubs. And at just the right moment, at around level 6 or 7, a high powered Chibby Chub has to find the PC and train him in the HIGH ART OF CHIBBY CHUBBING!" </em></p><p></p><p>"High leveled NPCs are pretty rare. Exactly how many Chibby Chubs are there in the world? And wouldn't this PrC be better represented by feats? I mean why can't a Fighter take Improved Weapon Specialization (Whip) instead of being a Lasher?"</p><p></p><p>In gameplay, I always take the "allowing PCs access to prestige classes is purely optional" route." (pg. 27 DMG.) I feel like this is a copout, however, and I wish PrCs were a variant and had a huge title that said: <strong> VARIANT: PRESTIGE CLASSES </strong> .</p><p>.</p><p>.</p><p>.</p><p>As a player, PrCs are a pain. The DM generally has a specific storyline in mind and will not bow to the whim of "I want to be a Chibby Chub! Let me go find a someone to teach me chibby chubbing while all of you go on the adventure."</p><p></p><p>Also I find that PrCs go one of three routes:</p><p></p><p><strong> 1) Too specialized. </strong> "Now I can kick *** whenever I'm in this specific swamp! Woo Hoo!"</p><p></p><p><strong> 2) Too powerful. </strong> "Yay! Now I am better than Joe Blow Fighter who just gets crappy feats! Ha! Ha!"</p><p></p><p><strong> 3) Too weak. </strong> "Neat! I just gave up 8 caster levels to be a Squirrel Disciple!"</p><p>.</p><p>.</p><p>.</p><p>In general, I find that PrCs are better represented by feats or hard-won special abilities. I would prefer to cater high-level, special, specific feats, spells or "knacks" to a character than a whole new class.</p><p></p><p>I think DnD should have feats with higher requirements that require more time and effort. I am annoyed that every feat in the Core Books can be taken at level 12 or less (Forge Ring and Craft Staff are the highest). This lack of powerful feats at higher levels tells me that the game is designed with levels 1 though 12 in mind.</p><p></p><p><strong> *Concrete Buddha crosses his fingers and hopes that the Epic Level Handbook is good.* </strong></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 164855, member: 3139"] [B] *ConcreteBuddha flips through the various supplements he has purchased.* [/B] I racked my brain, trying to figure out the worst PrC. I flipped through all the class books and random other sources and I came to this conclusion: [B] I hate PrCs. [/B] As a DM, PrCs are a pain. This is what happens to me: Player #1: [I] "I want to play a Fighter who grows up to be a Chibby Chub from the S&F!" [/I] Me: [I] "Okay, but you are level 1. You have never seen a Chibby Chub. You have no idea what the requirements are to be a Chibby Chub. You do not have a clue how to become a Chibby Chub." [/I] Then I think to myself, [I] "Dang, now I have to make up an organization, culture or guild that churns out Chibby Chubs. And at just the right moment, at around level 6 or 7, a high powered Chibby Chub has to find the PC and train him in the HIGH ART OF CHIBBY CHUBBING!" [/I] "High leveled NPCs are pretty rare. Exactly how many Chibby Chubs are there in the world? And wouldn't this PrC be better represented by feats? I mean why can't a Fighter take Improved Weapon Specialization (Whip) instead of being a Lasher?" In gameplay, I always take the "allowing PCs access to prestige classes is purely optional" route." (pg. 27 DMG.) I feel like this is a copout, however, and I wish PrCs were a variant and had a huge title that said: [B] VARIANT: PRESTIGE CLASSES [/B] . . . . As a player, PrCs are a pain. The DM generally has a specific storyline in mind and will not bow to the whim of "I want to be a Chibby Chub! Let me go find a someone to teach me chibby chubbing while all of you go on the adventure." Also I find that PrCs go one of three routes: [B] 1) Too specialized. [/B] "Now I can kick *** whenever I'm in this specific swamp! Woo Hoo!" [B] 2) Too powerful. [/B] "Yay! Now I am better than Joe Blow Fighter who just gets crappy feats! Ha! Ha!" [B] 3) Too weak. [/B] "Neat! I just gave up 8 caster levels to be a Squirrel Disciple!" . . . In general, I find that PrCs are better represented by feats or hard-won special abilities. I would prefer to cater high-level, special, specific feats, spells or "knacks" to a character than a whole new class. I think DnD should have feats with higher requirements that require more time and effort. I am annoyed that every feat in the Core Books can be taken at level 12 or less (Forge Ring and Craft Staff are the highest). This lack of powerful feats at higher levels tells me that the game is designed with levels 1 though 12 in mind. [B] *Concrete Buddha crosses his fingers and hopes that the Epic Level Handbook is good.* [/B] [/QUOTE]
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