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The Worst Prestige Class Awards
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<blockquote data-quote="ConcreteBuddha" data-source="post: 164997" data-attributes="member: 3139"><p><strong> "you also decide what prestige classes should be allowed." </strong></p><p><strong>--hong </strong></p><p></p><p>It's not that I believe that certain PrCs don't fit the setting, or that specific ones go against my campaign vision. </p><p></p><p>I don't like prestige classes. The very idea of a prestige class bothers me. I don't feel that a character should have to be a L10 Fighter/ L3 Lasher to be a master with whips. I don't think there is an entire group of casters with the Elemental Savant class (or any PrC) tacked on. High level characters are rare enough. </p><p></p><p>I believe there is a better way of handling guild memberships, specializations and cultures within the system already presented without having to multiclass obscure PrCs. I already use a variation of the "prestige feats" and guild specific spells that Ace alluded to. I like the idea of having certain "kit templates" available depending on culture and background (as long as they are more for flavor than number bonuses).</p><p></p><p>I like the idea of a 13th level fighter who specialized in whips. I like the idea of a 17th level wizard who specializes in fire magic. I don't like the way PrCs handle these characters. I don't think it is necessary to assign a PrC to every variation possible in a character.</p><p></p><p>I think half of the PrCs out there could be viable feat chains or spells and the other half could be mimicked by multiclassing with the 11 basic classes. (The other half don't exist.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>.</p><p>.</p><p>.</p><p>P.S. The reason why I feel like banning PrCs is a copout is because every product in existence uses them as a way of filling their pages. PrCs are not a variant, IMHO, because every publisher assumes that DnD players are using them. DMs are really not given the choice on whether or not to use PrCs because they are prevalent in all supplemental material as the only way to handle guild memberships, cultures and expertise.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 164997, member: 3139"] [B] "you also decide what prestige classes should be allowed." --hong [/B] It's not that I believe that certain PrCs don't fit the setting, or that specific ones go against my campaign vision. I don't like prestige classes. The very idea of a prestige class bothers me. I don't feel that a character should have to be a L10 Fighter/ L3 Lasher to be a master with whips. I don't think there is an entire group of casters with the Elemental Savant class (or any PrC) tacked on. High level characters are rare enough. I believe there is a better way of handling guild memberships, specializations and cultures within the system already presented without having to multiclass obscure PrCs. I already use a variation of the "prestige feats" and guild specific spells that Ace alluded to. I like the idea of having certain "kit templates" available depending on culture and background (as long as they are more for flavor than number bonuses). I like the idea of a 13th level fighter who specialized in whips. I like the idea of a 17th level wizard who specializes in fire magic. I don't like the way PrCs handle these characters. I don't think it is necessary to assign a PrC to every variation possible in a character. I think half of the PrCs out there could be viable feat chains or spells and the other half could be mimicked by multiclassing with the 11 basic classes. (The other half don't exist.) ;) . . . P.S. The reason why I feel like banning PrCs is a copout is because every product in existence uses them as a way of filling their pages. PrCs are not a variant, IMHO, because every publisher assumes that DnD players are using them. DMs are really not given the choice on whether or not to use PrCs because they are prevalent in all supplemental material as the only way to handle guild memberships, cultures and expertise. [/QUOTE]
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