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<blockquote data-quote="ConcreteBuddha" data-source="post: 165622" data-attributes="member: 3139"><p>Axiomatic Unicorn--</p><p></p><p></p><p><strong> 1) </strong> I do not believe I am "overcomplicating things". PrCs, IMHO, require some form of training. They do not spontaneously appear in a level 7 character. </p><p></p><p>Read the description of a PrC in the DMG: "Additionally, the character must meet nonrule-related requirements in-game, such as group membership fees, special training exercises, quests and so forth." pg. 27</p><p></p><p>The above tells me that there has to be a group of other Chibby Chubs who accept new members and train the character in the secret lore of being a Chibby Chub.</p><p>.</p><p>.</p><p><strong> 2) </strong> The level 1 character who says, "I want to be a Chibby Chub!", puts unneeded work on the DM to create a group of Chibby Chubs while the PCs are only level 1. For someone who does not believe that most PrCs are balanced and/or functional, (i.e. Arcane Archer) and does not use a published campaign setting, this is an added level of complexity when most of my already limited time should be spent on making an adventure for the party at level 1.</p><p>.</p><p>.</p><p><strong> 3) </strong> If a Fighter wants to be a Whip Specialist at level 7, what is the difference if said character stays as a Fighter and takes whip related feats, some of them whip-specific? You can still call that character a Lasher, but from a game perspective, he is a 7th level Fighter. Why can I not tweak with the Fighter class exclusively for that character's specialty and give the character the same types of bonuses without that character actually gaining a new class?</p><p>.</p><p>.</p><p><strong> 4) </strong> I dislike the fact that not one single character stays as a single class character or even a consistent PHB multiclass character in a long term campaign. I have never seen a 20th level Fighter. I feel that most characters are "mush", as hong so aptly named it.</p><p>.</p><p>.</p><p><strong> 5) </strong> I realize that characters receive a limited amount of feats. I am a proponent that feats taken at higher levels should be worth more than feats taken at lower levels. Spells work that way already. At level 15, your feat selection should not be limited to the same feats that a level 1 character can choose. New feat chains fail to see this point.</p><p></p><p>Example: A feat that combined Supreme Cleave and Supreme Mobility (both from the Master Samurai PrC) into one feat would not be balanced at level 1, but at level 15, this is acceptable. Especially when it's requirements are a +15 BAB, Mobility and Great Cleave.</p><p></p><p>When I mention feat chains, I do not mean to imitate the present low level Power Attack/Dodge chains. I mean to evolve the idea of these chains to the level of high end gaming, which they so deservedly need.</p><p>.</p><p>.</p><p><strong> 6) </strong> I'm happy that you love PrCs. I hate PrCs. I am attempting to explain my reasons for hating them. Please explain your reasons for liking them. Then we may have some common ground to work with.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 165622, member: 3139"] Axiomatic Unicorn-- [B] 1) [/B] I do not believe I am "overcomplicating things". PrCs, IMHO, require some form of training. They do not spontaneously appear in a level 7 character. Read the description of a PrC in the DMG: "Additionally, the character must meet nonrule-related requirements in-game, such as group membership fees, special training exercises, quests and so forth." pg. 27 The above tells me that there has to be a group of other Chibby Chubs who accept new members and train the character in the secret lore of being a Chibby Chub. . . [B] 2) [/B] The level 1 character who says, "I want to be a Chibby Chub!", puts unneeded work on the DM to create a group of Chibby Chubs while the PCs are only level 1. For someone who does not believe that most PrCs are balanced and/or functional, (i.e. Arcane Archer) and does not use a published campaign setting, this is an added level of complexity when most of my already limited time should be spent on making an adventure for the party at level 1. . . [B] 3) [/B] If a Fighter wants to be a Whip Specialist at level 7, what is the difference if said character stays as a Fighter and takes whip related feats, some of them whip-specific? You can still call that character a Lasher, but from a game perspective, he is a 7th level Fighter. Why can I not tweak with the Fighter class exclusively for that character's specialty and give the character the same types of bonuses without that character actually gaining a new class? . . [B] 4) [/B] I dislike the fact that not one single character stays as a single class character or even a consistent PHB multiclass character in a long term campaign. I have never seen a 20th level Fighter. I feel that most characters are "mush", as hong so aptly named it. . . [B] 5) [/B] I realize that characters receive a limited amount of feats. I am a proponent that feats taken at higher levels should be worth more than feats taken at lower levels. Spells work that way already. At level 15, your feat selection should not be limited to the same feats that a level 1 character can choose. New feat chains fail to see this point. Example: A feat that combined Supreme Cleave and Supreme Mobility (both from the Master Samurai PrC) into one feat would not be balanced at level 1, but at level 15, this is acceptable. Especially when it's requirements are a +15 BAB, Mobility and Great Cleave. When I mention feat chains, I do not mean to imitate the present low level Power Attack/Dodge chains. I mean to evolve the idea of these chains to the level of high end gaming, which they so deservedly need. . . [B] 6) [/B] I'm happy that you love PrCs. I hate PrCs. I am attempting to explain my reasons for hating them. Please explain your reasons for liking them. Then we may have some common ground to work with. [/QUOTE]
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