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<blockquote data-quote="Crothian" data-source="post: 165782" data-attributes="member: 232"><p>I'm always try to discuss things civily. Hopefully, my reputaion around here shows that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've gotta make up this Chibby Chup prestige class. </p><p></p><p>I also like the definition it adds to characters. I think people feel better saying they have levels in lasher, then just having whip feats. It also gives a little more credence to NPCs when I can say that the Black Bart is not hust an NPC who pissed off the PCs, but a member of the Knights of Bolar. </p><p></p><p>You are right. More info needs to go into the training of prestige classes then in all the powers they get. It'd be great if a class said this ability is taught by doing this. That would add another level of detail to the game. I could role play through training sessions and really get into the characters.</p><p></p><p>Knowing what presitge classes are balanced for your campaign is really the key issue. Balance is a neat idea, but unless Monte is specifically reading my notes and blancing the stuff to how I run things, everything will not be balanced to my world. For instance the Arcane Archer (ya, not the best choice cause it is powerful, but it was the best example i could think of). I run a low magic world. A prestige class that allows all the normal arrows to be fired as magical is hugely unbalancing in my game. </p><p></p><p>The way I handle it is a PC says he want to go towards Chibby Chub prestige class. I've read it and know what it is. First, I think to myself "Does this fit his character?" some players just pick classes that have powers or look cool. I want them to fit the character and have the player role play his way into the class. In my opinion characters don't wake up one morning and decide to multi class (be it into a core class or prestige class). I want to be able to wacth you role play and be able to predict where the character is going. If you polay the character right, this should not be a problem for me. </p><p></p><p>Secondly, the class needs to be balanced. So, the sooner I know where the character is going, the more time I have to look over the class. I don't mind a power increase from the core classes. What I'm looking for is a power increase from the party. If I feel the class will do this I will either tone it down informning the player what I'm doing and why, or disallow it out right. I don't like doing that cause I like options for characters. I am always willing to work with a player to get theior character concept to work in my game. THis includes creating feats, skill, classes, anything. As long as the balance with the other PCs is there, almost anything goes.</p><p></p><p>THanks for spending the time to show me your side of the issue.</p></blockquote><p></p>
[QUOTE="Crothian, post: 165782, member: 232"] I'm always try to discuss things civily. Hopefully, my reputaion around here shows that. :) I've gotta make up this Chibby Chup prestige class. I also like the definition it adds to characters. I think people feel better saying they have levels in lasher, then just having whip feats. It also gives a little more credence to NPCs when I can say that the Black Bart is not hust an NPC who pissed off the PCs, but a member of the Knights of Bolar. You are right. More info needs to go into the training of prestige classes then in all the powers they get. It'd be great if a class said this ability is taught by doing this. That would add another level of detail to the game. I could role play through training sessions and really get into the characters. Knowing what presitge classes are balanced for your campaign is really the key issue. Balance is a neat idea, but unless Monte is specifically reading my notes and blancing the stuff to how I run things, everything will not be balanced to my world. For instance the Arcane Archer (ya, not the best choice cause it is powerful, but it was the best example i could think of). I run a low magic world. A prestige class that allows all the normal arrows to be fired as magical is hugely unbalancing in my game. The way I handle it is a PC says he want to go towards Chibby Chub prestige class. I've read it and know what it is. First, I think to myself "Does this fit his character?" some players just pick classes that have powers or look cool. I want them to fit the character and have the player role play his way into the class. In my opinion characters don't wake up one morning and decide to multi class (be it into a core class or prestige class). I want to be able to wacth you role play and be able to predict where the character is going. If you polay the character right, this should not be a problem for me. Secondly, the class needs to be balanced. So, the sooner I know where the character is going, the more time I have to look over the class. I don't mind a power increase from the core classes. What I'm looking for is a power increase from the party. If I feel the class will do this I will either tone it down informning the player what I'm doing and why, or disallow it out right. I don't like doing that cause I like options for characters. I am always willing to work with a player to get theior character concept to work in my game. THis includes creating feats, skill, classes, anything. As long as the balance with the other PCs is there, almost anything goes. THanks for spending the time to show me your side of the issue. [/QUOTE]
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