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The worst Roleplaying game ever!!!
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<blockquote data-quote="s/LaSH" data-source="post: 890038" data-attributes="member: 6929"><p>I've finally given in and gone looking at FATAL. I can read it. That's more than you can say for Hybrid. Hybrid is supposed to be a game, but I showed it to a friend and he never even got through the disclaimer (I think the colourscheme changed from epileptic to soul-scarring halfway through his experience, and there are more nested brackets than in a bottom-up AI program). He thought he was strong. He is, but he wasn't strong enough to endure Hybrid.</p><p></p><p>FATAL is at least readable.</p><p></p><p>Ranking a distant third I'd put MERP. It's well-intentioned, and the rulebook is great reading in places, but I've owned it for ten years and I still don't really know how to make a character. Let alone try playing it - there are some really odd things in there and I don't relish attempting to turn all those pages.</p><p></p><p>My experience, however, is limited. MERP is not all that bad - I'm sure I could crack it if I put my mind to it. I've heard of much worse things.</p><p></p><p>Oh, and a distant fourth choice? Anything with prestige classes in it (AFAIK, only D&D). I think the concept is broken.</p><p></p><p>I'm reminded of an article I saw in InQuest, actually. Aftermath and Synnibar both came up. They also mentioned a wargame (something to do with North Africa, I forget the name) that was truly intense in the book-keeping. Why do you have to keep track of water supplies all across North Africa? More to the point, why do the Italians need more? To cook their spaghetti. Shudder.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 890038, member: 6929"] I've finally given in and gone looking at FATAL. I can read it. That's more than you can say for Hybrid. Hybrid is supposed to be a game, but I showed it to a friend and he never even got through the disclaimer (I think the colourscheme changed from epileptic to soul-scarring halfway through his experience, and there are more nested brackets than in a bottom-up AI program). He thought he was strong. He is, but he wasn't strong enough to endure Hybrid. FATAL is at least readable. Ranking a distant third I'd put MERP. It's well-intentioned, and the rulebook is great reading in places, but I've owned it for ten years and I still don't really know how to make a character. Let alone try playing it - there are some really odd things in there and I don't relish attempting to turn all those pages. My experience, however, is limited. MERP is not all that bad - I'm sure I could crack it if I put my mind to it. I've heard of much worse things. Oh, and a distant fourth choice? Anything with prestige classes in it (AFAIK, only D&D). I think the concept is broken. I'm reminded of an article I saw in InQuest, actually. Aftermath and Synnibar both came up. They also mentioned a wargame (something to do with North Africa, I forget the name) that was truly intense in the book-keeping. Why do you have to keep track of water supplies all across North Africa? More to the point, why do the Italians need more? To cook their spaghetti. Shudder. [/QUOTE]
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