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The worst Roleplaying game ever!!!
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<blockquote data-quote="Scarbonac" data-source="post: 893692" data-attributes="member: 9129"><p>Games that suck:</p><p></p><p></p><p><em>Villains and Vigilantes </em> -- picked this up used at a gaming shop 15 years ago, plus adventure and villain books.</p><p></p><p>Unplayable. Un-frelling-playable. Character generation goes past ''arbitrary'' into ''Why bother?'' territory.</p><p></p><p><em>Shadowrun</em> : Picked this up on discount pile at another gaming shop about 10 years ago -- somewhat interesting concept...stupid mechanics.</p><p></p><p></p><p><em>Swordbearer</em> : Just weak and dull (and also pulled from the discount/bargain pile-- I begin to see a trend building). </p><p></p><p></p><p>The worst, in my opinion, however, was SPI's <em>Dragonquest</em> -- ugh, just ugh. Drek for mechanics, a character generation system where you have to roll dice to determine your race (although ''human'' was the default), screwy ''Birthrights'' that determined whether your character was ''death-aspected'', ''life-aspected'', ''solar-aspected'', ''lunar-aspected'', et cetera,which meant that varying events (such as a birth, a death, the coming of ''high noon'', etc.) occuring in the vicinity of the character would have specific game effects on him.</p><p></p><p>A solar-aspected character would have a bonus (expressed as a negative number) to % die rolls at high noon...I <em>think</em> </p><p></p><p>Apparently, all the characters in the game also used magic of one sort or another.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p></p><p>The magic system made my head and my stomach hurt.</p><p></p><p></p><p>The only thing about the game that was remotely <em>fun</em> was the ''Grievous Injury Chart'', which had a friendly, jolly tone (''Congratulations! It's a bleeder in your primary arm!''), and that only for the GM.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>I've had better role-playing experiences from <em>Monopoly</em>™, <em>The Game Of Life</em>™ or Pop-O-Matic's <em>Trouble</em>™. </p><p></p><p></p><p>Even now, I have a red red haze settling across my vision just thinking about that miserable game.</p><p></p><p></p><p>And yes, it came from the bargain bin...</p></blockquote><p></p>
[QUOTE="Scarbonac, post: 893692, member: 9129"] Games that suck: [I]Villains and Vigilantes [/I] -- picked this up used at a gaming shop 15 years ago, plus adventure and villain books. Unplayable. Un-frelling-playable. Character generation goes past ''arbitrary'' into ''Why bother?'' territory. [I]Shadowrun[/I] : Picked this up on discount pile at another gaming shop about 10 years ago -- somewhat interesting concept...stupid mechanics. [I]Swordbearer[/I] : Just weak and dull (and also pulled from the discount/bargain pile-- I begin to see a trend building). The worst, in my opinion, however, was SPI's [I]Dragonquest[/I] -- ugh, just ugh. Drek for mechanics, a character generation system where you have to roll dice to determine your race (although ''human'' was the default), screwy ''Birthrights'' that determined whether your character was ''death-aspected'', ''life-aspected'', ''solar-aspected'', ''lunar-aspected'', et cetera,which meant that varying events (such as a birth, a death, the coming of ''high noon'', etc.) occuring in the vicinity of the character would have specific game effects on him. A solar-aspected character would have a bonus (expressed as a negative number) to % die rolls at high noon...I [I]think[/I] Apparently, all the characters in the game also used magic of one sort or another.:rolleyes: The magic system made my head and my stomach hurt. The only thing about the game that was remotely [I]fun[/I] was the ''Grievous Injury Chart'', which had a friendly, jolly tone (''Congratulations! It's a bleeder in your primary arm!''), and that only for the GM.:D I've had better role-playing experiences from [I]Monopoly[/I]™, [I]The Game Of Life[/I]™ or Pop-O-Matic's [I]Trouble[/I]™. Even now, I have a red red haze settling across my vision just thinking about that miserable game. And yes, it came from the bargain bin... [/QUOTE]
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