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The worst Roleplaying game ever!!!
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<blockquote data-quote="KDLadage" data-source="post: 895855" data-attributes="member: 88"><p>There are a few stinkers I have seen (and a few I have attempted to play) in my day... <ul> <li data-xf-list-type="ul"> <strong>SYNIBARR</strong> I purchased just to see if it was as bad as people say. It was. I sold it to a guy that wanted to see the same thing.</li> <li data-xf-list-type="ul"> <strong>FATAL</strong> is not only bad, it's in extremely poor taste we well.</li> <li data-xf-list-type="ul"> <strong>ROHOWA</strong> is the most racist, intellectually devoid piece of garbage I have ever had the displeasure of knowing existed.</li> <li data-xf-list-type="ul"> <strong>MAN, MYTH AND MAGIC</strong> was a horrid (albeit, short) read.</li> <li data-xf-list-type="ul"> <strong>IMMORTAL</strong> was terrible only in that it had such great potential to be a good game. The fact that it stunk (mechanics wise) while being attached to such beauty (concept wise) made it all the worse.</li> <li data-xf-list-type="ul">For those that can remember, there is the fun/terrible that was the <strong>ARDUIN GRIMOIRE</strong>. Ah... the memories.</li> <li data-xf-list-type="ul"> <strong>FANTASY ROLE PLAYING</strong> (subtitled: <em>the Highest Level of All</em>) was a great introduction to fantasy RPGs as a concept while providing a completely unplayable magic system, as well as having an experience system that includes the biggest mathematical error I have ever seen. (1)</li> <li data-xf-list-type="ul"> Any of the hundred or so home-brew "<em>D&D the way it should have been</em>" systems I have seen various players and game masters come up with over the years. (2)</li> <li data-xf-list-type="ul"> <strong>BOOT HILL</strong>. Wow. I can't really say much else. Well, I can say this: If you are going to include conversion rules from a game you produce to another game you produce, one has to wonder why you created the new and rather unusable systems in the first place? Why not just use the systems you already knew worked? Same sort of thing goes for that first incarnation of <strong>TOP SECRET</strong>.</li> </ul><p>.</p><p>.</p><p>.</p><p>more and more...</p><p>.</p><p>.</p><p>.</p><p>but you get the idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">(1) <span style="font-size: 9px">In the game, various tasks have XP values. It takes 1000 XP to advance a level. In order to slow you down as you advance, you always divide the XP value for the task by your current level. On the surface, this is fine until you realize that you start at level zero...</span></span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">(2) <span style="font-size: 9px">Yes, this would include the half-dozen or so times I attempted this between 1980 and 1986.</span></span></p></blockquote><p></p>
[QUOTE="KDLadage, post: 895855, member: 88"] There are a few stinkers I have seen (and a few I have attempted to play) in my day...[list] [*] [b]SYNIBARR[/b] I purchased just to see if it was as bad as people say. It was. I sold it to a guy that wanted to see the same thing. [*] [b]FATAL[/b] is not only bad, it's in extremely poor taste we well. [*] [b]ROHOWA[/b] is the most racist, intellectually devoid piece of garbage I have ever had the displeasure of knowing existed. [*] [b]MAN, MYTH AND MAGIC[/b] was a horrid (albeit, short) read. [*] [b]IMMORTAL[/b] was terrible only in that it had such great potential to be a good game. The fact that it stunk (mechanics wise) while being attached to such beauty (concept wise) made it all the worse. [*]For those that can remember, there is the fun/terrible that was the [b]ARDUIN GRIMOIRE[/b]. Ah... the memories. [*] [b]FANTASY ROLE PLAYING[/b] (subtitled: [i]the Highest Level of All[/i]) was a great introduction to fantasy RPGs as a concept while providing a completely unplayable magic system, as well as having an experience system that includes the biggest mathematical error I have ever seen. (1) [*] Any of the hundred or so home-brew "[i]D&D the way it should have been[/i]" systems I have seen various players and game masters come up with over the years. (2) [*] [b]BOOT HILL[/b]. Wow. I can't really say much else. Well, I can say this: If you are going to include conversion rules from a game you produce to another game you produce, one has to wonder why you created the new and rather unusable systems in the first place? Why not just use the systems you already knew worked? Same sort of thing goes for that first incarnation of [b]TOP SECRET[/b].[/list] . . . more and more... . . . but you get the idea. :) [color=yellow] (1) [size=1]In the game, various tasks have XP values. It takes 1000 XP to advance a level. In order to slow you down as you advance, you always divide the XP value for the task by your current level. On the surface, this is fine until you realize that you start at level zero...[/size] (2) [size=1]Yes, this would include the half-dozen or so times I attempted this between 1980 and 1986.[/size][/color] [/QUOTE]
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