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The worst Warriors
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<blockquote data-quote="Celebrim" data-source="post: 305809" data-attributes="member: 4937"><p>Dr Skull: My point was that if in fact they are far inferior to other races as warriors, then they will probably never (or almost never) be warriors. Instead of fielding armies of war1's, they are almost certainly fielding armies that are almost entirely composed of wizards. Otherwise, they would have gone extinct - with no chance of surviving even the first Orc invasion.</p><p></p><p>If the average grey elf is STR 8, DEX 12, CON 8, INT 12, WIS 10, CHR 10 plus 1 more point in each of three different stats (because the average of 3d6 is 10.5 not 10), then he is not going to bother with warrior training any more than you would as a PC make this a warrior. They are going to rely on stealth (dex bonus + no armor penalty), partial cover, good planning (high intelligence), spells like sleep and color spray, and thier natural affinity for bows. They are not going to go head to head with anyone, because all the grey elves that use that strategy died centuries ago. AND, they are probably feared despite having 2 h.p. each, because sleep is pretty darn powerful if you are a band of 30 or so 1st level warriors and its cast at you 15 or 20 times by the band of elfin defenders.</p><p></p><p>S'mon: I too tend to modify the stats of NPC humans (especially) - and to a lesser extent all PC races - ever so slightly, by taking a point from here and putting it there so that they are more suited to thier occupation. For instance, average city gaurds in my campaign can be expected to be something like STR 13, DEX 12, CON 13, INT 8, WIS 9, CHR 8. You can justify this by noting that the population of the PC races (humans in particular) is alot higher than the population of say, Hobgoblins. The average Hobgoblin warrior probably does represent the broad cross section of his race because a far greater proportion of his race (in most campaigns) is given over to warriors. On the other hand, maybe something less than 1:30 humans in a civilized area is a professional warrior so the humans can afford to be a little more choosy and specialized. And, even among Hobgoblins, I'm inclined to trade a few points around at times. For instance, I might make half the hobgoblins archers and shift points into Dex to give them an extra +1 bonus to dex (at the cost of perhaps strength), and maybe make some of them swordsmen and shift points into Str (at the cost of perhaps dex).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 305809, member: 4937"] Dr Skull: My point was that if in fact they are far inferior to other races as warriors, then they will probably never (or almost never) be warriors. Instead of fielding armies of war1's, they are almost certainly fielding armies that are almost entirely composed of wizards. Otherwise, they would have gone extinct - with no chance of surviving even the first Orc invasion. If the average grey elf is STR 8, DEX 12, CON 8, INT 12, WIS 10, CHR 10 plus 1 more point in each of three different stats (because the average of 3d6 is 10.5 not 10), then he is not going to bother with warrior training any more than you would as a PC make this a warrior. They are going to rely on stealth (dex bonus + no armor penalty), partial cover, good planning (high intelligence), spells like sleep and color spray, and thier natural affinity for bows. They are not going to go head to head with anyone, because all the grey elves that use that strategy died centuries ago. AND, they are probably feared despite having 2 h.p. each, because sleep is pretty darn powerful if you are a band of 30 or so 1st level warriors and its cast at you 15 or 20 times by the band of elfin defenders. S'mon: I too tend to modify the stats of NPC humans (especially) - and to a lesser extent all PC races - ever so slightly, by taking a point from here and putting it there so that they are more suited to thier occupation. For instance, average city gaurds in my campaign can be expected to be something like STR 13, DEX 12, CON 13, INT 8, WIS 9, CHR 8. You can justify this by noting that the population of the PC races (humans in particular) is alot higher than the population of say, Hobgoblins. The average Hobgoblin warrior probably does represent the broad cross section of his race because a far greater proportion of his race (in most campaigns) is given over to warriors. On the other hand, maybe something less than 1:30 humans in a civilized area is a professional warrior so the humans can afford to be a little more choosy and specialized. And, even among Hobgoblins, I'm inclined to trade a few points around at times. For instance, I might make half the hobgoblins archers and shift points into Dex to give them an extra +1 bonus to dex (at the cost of perhaps strength), and maybe make some of them swordsmen and shift points into Str (at the cost of perhaps dex). [/QUOTE]
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