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<blockquote data-quote="Iosue" data-source="post: 5870213" data-attributes="member: 6680772"><p>Count me among the "Polls aren't meant to really mean anything" folks here. (Of course, that option wasn't available in the poll for this thread.) Just about every RPG forum has a poll feature, which people use to make pointless, meaningless polls just to generate discussion. And that's all the WotC polls are. Legends & Lore, Rule of Three, the D&D Next blogs, the Dungeon Master Experience, all of these are essentially blogs for the designers to share their thoughts, get some raw feedback, and <em>generate ideas</em>. Mearls' twitter poll on levels being a good example. He throws up an off-the-cuff poll, takes the results and says, "What would it look like if we designed something with this result in mind? Would it be something in the core game? A module?" Then he can throw up the idea on L&L, and with a new poll, and most importantly, some comments, he can make up a playtest package and see what the testers think.</p><p></p><p>The nature of the polls should have been apparent when gender-based stat restrictions was included in one of the polls. Instead people threw a fit. Personally, I don't get it. You can comment directly to an article, you can comment on WotC's boards, you can comment on RPG.net or here at EN World and someone from WotC will probably see it. You have all these options to provide complex, nuanced feedback. Why do people care about getting their click on a radio button?</p></blockquote><p></p>
[QUOTE="Iosue, post: 5870213, member: 6680772"] Count me among the "Polls aren't meant to really mean anything" folks here. (Of course, that option wasn't available in the poll for this thread.) Just about every RPG forum has a poll feature, which people use to make pointless, meaningless polls just to generate discussion. And that's all the WotC polls are. Legends & Lore, Rule of Three, the D&D Next blogs, the Dungeon Master Experience, all of these are essentially blogs for the designers to share their thoughts, get some raw feedback, and [i]generate ideas[/i]. Mearls' twitter poll on levels being a good example. He throws up an off-the-cuff poll, takes the results and says, "What would it look like if we designed something with this result in mind? Would it be something in the core game? A module?" Then he can throw up the idea on L&L, and with a new poll, and most importantly, some comments, he can make up a playtest package and see what the testers think. The nature of the polls should have been apparent when gender-based stat restrictions was included in one of the polls. Instead people threw a fit. Personally, I don't get it. You can comment directly to an article, you can comment on WotC's boards, you can comment on RPG.net or here at EN World and someone from WotC will probably see it. You have all these options to provide complex, nuanced feedback. Why do people care about getting their click on a radio button? [/QUOTE]
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