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The Wound Save - a combination of damage save and wound points
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<blockquote data-quote="Matrix Sorcica" data-source="post: 2669016" data-attributes="member: 3547"><p>Hi</p><p></p><p>Great idea. This is very very close to a system that I would find ideal. Especially as I think it would be very easy to make it very modular to ones needs.</p><p></p><p></p><p></p><p>I would say based on Con and size, see below.</p><p></p><p></p><p></p><p>I would make class based dodge equal to BAB, to create a Combat score as in True20. The reason being it should be as difficult for two 20th level fighters to hit each other as it is for two second level fighters.</p><p></p><p></p><p></p><p>Maybe roll the damage dice along with the d20? (Instead of having a fixed damage rating).</p><p></p><p></p><p></p><p></p><p>Maybe Con times something from size. Either from Unearthed Arcana or Grim n’ Gritty.</p><p>But here I think you could start being modular and make it somewhat hit dice dependent. Not sure how. </p><p></p><p></p><p></p><p>How ‘bout critical hits in general?</p><p></p><p></p><p></p><p>This doesn’t work IMO. It’s way better than just attacking. Anyone would unbalance first, and then attack, as the lower defense would result in way better damage.</p><p></p><p></p><p></p><p>d20 + damage dice? For non-actively attacking things, dam. Dice and save?</p><p></p><p></p><p></p><p>I need to look into the Grim n’ Gritty by Ken Hood (4th edition). It has a lot in common with this that can be used for inspiration.</p><p>I really would like to develop this further.</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 2669016, member: 3547"] Hi Great idea. This is very very close to a system that I would find ideal. Especially as I think it would be very easy to make it very modular to ones needs. I would say based on Con and size, see below. I would make class based dodge equal to BAB, to create a Combat score as in True20. The reason being it should be as difficult for two 20th level fighters to hit each other as it is for two second level fighters. Maybe roll the damage dice along with the d20? (Instead of having a fixed damage rating). Maybe Con times something from size. Either from Unearthed Arcana or Grim n’ Gritty. But here I think you could start being modular and make it somewhat hit dice dependent. Not sure how. How ‘bout critical hits in general? This doesn’t work IMO. It’s way better than just attacking. Anyone would unbalance first, and then attack, as the lower defense would result in way better damage. d20 + damage dice? For non-actively attacking things, dam. Dice and save? I need to look into the Grim n’ Gritty by Ken Hood (4th edition). It has a lot in common with this that can be used for inspiration. I really would like to develop this further. [/QUOTE]
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The Wound Save - a combination of damage save and wound points
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