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General Tabletop Discussion
*Pathfinder & Starfinder
The Wound Save - a combination of damage save and wound points
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<blockquote data-quote="Dirigible" data-source="post: 2669181" data-attributes="member: 12631"><p>This is at once <em>spectacular</em> and <em>delicious</em>, as if the Eiffel tower had been covered in chocolate.</p><p></p><p>* Something doesn't sit right about biggun's being intrinsically more likely to hit littleuns. Maybe it's a holdover feeling from normal D&D, but the hobbit should have an easier time avoiding the cave troll.</p><p></p><p>Perhaps you could take another leaf out of M&M. Creatres X (three, I think) or more size categories larger than their targets automatically get their attacks turned into area attacks, so even if they miss the target must make a Ref save or suffer half the damage of the attack.</p><p></p><p>* I <strong>adore</strong> the idea of the staged hit results.</p><p></p><p>* Critical Hits: Are you thinking of a flat DC or one based on the damage you just took? The flat DC leaped out at me first because it means high-level characters get a significant edge in survival thanks to their experience. But on reflection, it's probably to the way to go.</p><p></p><p>As Sorcica says, what happens on a nat20?</p><p></p><p>* Could the damage bonus for spells just equal spell level, nudged up or down a point or two depend on the other considerations (whether it's auto hit, area, etc.)</p><p></p><p></p><p></p><p>I agree. Perhaps halve the number you've given and add Con?</p><p></p><p></p><p></p><p>I think that's the idea, Sorc. Parry, feint, then thrust.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 2669181, member: 12631"] This is at once [i]spectacular[/i] and [i]delicious[/i], as if the Eiffel tower had been covered in chocolate. * Something doesn't sit right about biggun's being intrinsically more likely to hit littleuns. Maybe it's a holdover feeling from normal D&D, but the hobbit should have an easier time avoiding the cave troll. Perhaps you could take another leaf out of M&M. Creatres X (three, I think) or more size categories larger than their targets automatically get their attacks turned into area attacks, so even if they miss the target must make a Ref save or suffer half the damage of the attack. * I [b]adore[/b] the idea of the staged hit results. * Critical Hits: Are you thinking of a flat DC or one based on the damage you just took? The flat DC leaped out at me first because it means high-level characters get a significant edge in survival thanks to their experience. But on reflection, it's probably to the way to go. As Sorcica says, what happens on a nat20? * Could the damage bonus for spells just equal spell level, nudged up or down a point or two depend on the other considerations (whether it's auto hit, area, etc.) I agree. Perhaps halve the number you've given and add Con? I think that's the idea, Sorc. Parry, feint, then thrust. [/QUOTE]
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The Wound Save - a combination of damage save and wound points
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