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General Tabletop Discussion
*Pathfinder & Starfinder
The Wound Save - a combination of damage save and wound points
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<blockquote data-quote="Matrix Sorcica" data-source="post: 2670749" data-attributes="member: 3547"><p>Okay, having thought a bit more about it, here’s a few more ideas. In random order, just what springs from my mind.</p><p></p><p>Hit Defense: Maybe size should always be positive? For small creatures, they are more difficult to hit. For large creatures, for the reasons already stated.</p><p></p><p>Wound defense: I don’t think size should factor here, at least not for big creatures. They already get natural armor from size which affects wound def., so adding size as a modifier would be counting size twice, IMO.</p><p></p><p>When you suffer a hit: Maybe the penalty to attack and defense should only last this combat. After you’ve rested, you’re ready to get it on again. Maybe let wounds suffered deduct from attack and defense on some scale?</p><p></p><p>Number of wounds: it’s quite difficult to take out a peasant in one hit! This cannot be intentional. If wounds = Con for medium creatures, it gets more reasonable.</p><p></p><p>Critical wounds: As the rules are now, biggies will never get critted. You don’t do 400 points in one hit, especially not when the biggie has about 40 points of armor.</p><p>Maybe if dam. over Con, you suffer some crit.?</p><p></p><p>Maybe if you roll a nat 20, you can roll again and add this? This could be how to crit.</p><p></p><p>I always test ideas like this in my mind with a great red wyrm. The ultimate opponent. If it works with the dragon, there’s a good chance it works all round as well.</p><p></p><p>This could end up being very good....</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 2670749, member: 3547"] Okay, having thought a bit more about it, here’s a few more ideas. In random order, just what springs from my mind. Hit Defense: Maybe size should always be positive? For small creatures, they are more difficult to hit. For large creatures, for the reasons already stated. Wound defense: I don’t think size should factor here, at least not for big creatures. They already get natural armor from size which affects wound def., so adding size as a modifier would be counting size twice, IMO. When you suffer a hit: Maybe the penalty to attack and defense should only last this combat. After you’ve rested, you’re ready to get it on again. Maybe let wounds suffered deduct from attack and defense on some scale? Number of wounds: it’s quite difficult to take out a peasant in one hit! This cannot be intentional. If wounds = Con for medium creatures, it gets more reasonable. Critical wounds: As the rules are now, biggies will never get critted. You don’t do 400 points in one hit, especially not when the biggie has about 40 points of armor. Maybe if dam. over Con, you suffer some crit.? Maybe if you roll a nat 20, you can roll again and add this? This could be how to crit. I always test ideas like this in my mind with a great red wyrm. The ultimate opponent. If it works with the dragon, there’s a good chance it works all round as well. This could end up being very good.... [/QUOTE]
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The Wound Save - a combination of damage save and wound points
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