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*Pathfinder & Starfinder
The Wound Save - a combination of damage save and wound points
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<blockquote data-quote="Matrix Sorcica" data-source="post: 2676373" data-attributes="member: 3547"><p>Okay, I was unaware that this was intended for a new system. I was under the impression that this should have been able to work with normal D&D, the way that damage save more or less are today. My bad.</p><p></p><p>Considering what you’re posting about this new system, your points are very reasonable. On the other hand, it’s not easy to make counterpoints without insight into the system.</p><p></p><p>My aim was to create something that could be used without too much hassle in D&D. A new system entirely, not just for hits, have limited appeal (for me at least). I would like to point you to the Grim N’ Gritty rules ver. 4 by Ken Hood, available on rpgnow. It’s very good, and very close to what you’re aiming for. You could do a lot worse than getting inspired by it. The reason I ended up not using G n’G, is again, that it is closer to a new system all around, than just a damage mechanic.</p><p></p><p>On another note, I think that your ideas for spellcasting look very promising! Looking forward to seeing more of this.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 2676373, member: 3547"] Okay, I was unaware that this was intended for a new system. I was under the impression that this should have been able to work with normal D&D, the way that damage save more or less are today. My bad. Considering what you’re posting about this new system, your points are very reasonable. On the other hand, it’s not easy to make counterpoints without insight into the system. My aim was to create something that could be used without too much hassle in D&D. A new system entirely, not just for hits, have limited appeal (for me at least). I would like to point you to the Grim N’ Gritty rules ver. 4 by Ken Hood, available on rpgnow. It’s very good, and very close to what you’re aiming for. You could do a lot worse than getting inspired by it. The reason I ended up not using G n’G, is again, that it is closer to a new system all around, than just a damage mechanic. On another note, I think that your ideas for spellcasting look very promising! Looking forward to seeing more of this. :) [/QUOTE]
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The Wound Save - a combination of damage save and wound points
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