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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="James Jacobs" data-source="post: 2251604" data-attributes="member: 23937"><p>While I've got no problem with high-level tribes of humanoids, I agree it should be something that is established in the campaign from the start and not just something dropped into the game.</p><p></p><p>One of the problems that having tribes of high-level humanoids causes, though, is that it can overwhelm your campaign's economy. A single 12th-level goblin should have about 27,000 gp in gear to match his level. If you have a small tribe of 14 of these guys, that's 378,000 gp in all, which is about three times the amount of treasure a baseline D&D campaign gives out to a group of 12th level PCs who fight throguh 14 CR 12 encounters. If you nerf the goblins and give them wimpier stuff, then they're not really CR 12 encounters. We ran an adventure in issue #118 of <em>Dungeon</em>, and while I still think it's a really fun and well-written adventure, I'm fairly certain that I won't be publishing any more adventures featuring tribes of high-level NPCs in the future. It just messes with things too much.</p><p></p><p>It seems to work pretty good for World of Warcraft, though; I've been addicted to that dang game since its release, so my wallet says that it's not a completely uneconomical way to set up a campaign world. ;-)</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2251604, member: 23937"] While I've got no problem with high-level tribes of humanoids, I agree it should be something that is established in the campaign from the start and not just something dropped into the game. One of the problems that having tribes of high-level humanoids causes, though, is that it can overwhelm your campaign's economy. A single 12th-level goblin should have about 27,000 gp in gear to match his level. If you have a small tribe of 14 of these guys, that's 378,000 gp in all, which is about three times the amount of treasure a baseline D&D campaign gives out to a group of 12th level PCs who fight throguh 14 CR 12 encounters. If you nerf the goblins and give them wimpier stuff, then they're not really CR 12 encounters. We ran an adventure in issue #118 of [i]Dungeon[/i], and while I still think it's a really fun and well-written adventure, I'm fairly certain that I won't be publishing any more adventures featuring tribes of high-level NPCs in the future. It just messes with things too much. It seems to work pretty good for World of Warcraft, though; I've been addicted to that dang game since its release, so my wallet says that it's not a completely uneconomical way to set up a campaign world. ;-) [/QUOTE]
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