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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="Dragonblade" data-source="post: 2252092" data-attributes="member: 2804"><p>I should clarify that my game establishes high level NPCs and monsters from the beginning. Its not like PCs fight basic gnolls and as they go up in level, the gnolls go up in level.</p><p></p><p>Rather I start most games at about 5th level and the characters fight suitable challenges such as kobolds, who usually don't have as many class levels. Most monsters range from 5 to 15th level with elites in the 20+ range. This is established from the very beginning of my campaign so the players don't feel cheated or that they always fight monsters as tough as they are.</p><p></p><p>Once the players get to high levels then its not so much of adding more levels to the monsters but more a matter of having the PCs fight more of those monsters, with the occasional boss being on par with the PCs. Heck even kobolds can challenge epic characters if there are enough of them. 100 kobolds get 100 attack rolls with an average of 5 natural 20s per round. That means even some level 60 PC is almost guaranteed to get hit 5 times per round regardless of his AC bonus. My monsters also fight intelligently (to their INT score anyway). </p><p></p><p>They don't cluster themselves for easy Fireball targeting, they carry lots of arrows, and so on. Kobold sorcers use a lot of Magic Missiles and True Strike and so on. Challenging even the highest level characters is not an issue if you think about it, and adding class levels to monsters just makes it easier. 3rd edition is the best edition of D&D for that reason.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2252092, member: 2804"] I should clarify that my game establishes high level NPCs and monsters from the beginning. Its not like PCs fight basic gnolls and as they go up in level, the gnolls go up in level. Rather I start most games at about 5th level and the characters fight suitable challenges such as kobolds, who usually don't have as many class levels. Most monsters range from 5 to 15th level with elites in the 20+ range. This is established from the very beginning of my campaign so the players don't feel cheated or that they always fight monsters as tough as they are. Once the players get to high levels then its not so much of adding more levels to the monsters but more a matter of having the PCs fight more of those monsters, with the occasional boss being on par with the PCs. Heck even kobolds can challenge epic characters if there are enough of them. 100 kobolds get 100 attack rolls with an average of 5 natural 20s per round. That means even some level 60 PC is almost guaranteed to get hit 5 times per round regardless of his AC bonus. My monsters also fight intelligently (to their INT score anyway). They don't cluster themselves for easy Fireball targeting, they carry lots of arrows, and so on. Kobold sorcers use a lot of Magic Missiles and True Strike and so on. Challenging even the highest level characters is not an issue if you think about it, and adding class levels to monsters just makes it easier. 3rd edition is the best edition of D&D for that reason. [/QUOTE]
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