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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="Gez" data-source="post: 2252318" data-attributes="member: 1328"><p>So, Whizband, your players only meet monsters, never humanoid villains?</p><p></p><p>Because Scarkos the Champion of Asmodeus isn't that impressive when he's a first-level warrior instead of an 8th-level fallen paladin/4th-level blackguard. Just saying.</p><p></p><p></p><p>I wouldn't use tribes of 12-level gnolls. The average NPC "mook" cannot be higher than level 5, as a rule of thumb. Anything higher than level 5 means that it could qualify for a prestige class -- and this, by definition, is only for specially prestigious characters.</p><p></p><p>So, a tribe of level 5 gnolls could be possible... If they live in a harsh, dangerous place that force them to fight constantly and push their limits always forward, they could be such. The tribe's leader would be level 12+, and a handful of other gnolls would have levels between 6 and 11.</p><p></p><p>Personally, I don't like "disappearing monsters syndrom". When you were first levels, there were kobolds and stirges everywhere, but now they've been replaced by ogremages and wyverns? Nah.</p><p></p><p>There are still kobolds and striges. But I don't go on full-scale combat simulation mode, I just hint that they've been quickly dispatched, and may arbitrarily say that one of the character has been wounded anyway (one kobold rolled a natural 20!), just to make it feel more real.</p><p></p><p>That said, there are two things that are true about encounter levels in my campaigns:</p><ol> <li data-xf-list-type="ol">At low levels, you run away more often than at high levels.</li> <li data-xf-list-type="ol">As your power grows, you will less and less chance upon some encounter, and more and more seek them out.</li> </ol><p></p><p>The second-level travelers do not decide to be ambushed by kobolds. The same at 12th level may decide, on the other hand, to assault the kobolds' fortress and kill their dragon leader. And if they don't, they've got parallel dimensions and alternate worlds to explore anyway.</p><p></p><p>That's how I see it. What was a danger becomes a mere nuisance, and what was inimaginable before becomes the new challenge.</p></blockquote><p></p>
[QUOTE="Gez, post: 2252318, member: 1328"] So, Whizband, your players only meet monsters, never humanoid villains? Because Scarkos the Champion of Asmodeus isn't that impressive when he's a first-level warrior instead of an 8th-level fallen paladin/4th-level blackguard. Just saying. I wouldn't use tribes of 12-level gnolls. The average NPC "mook" cannot be higher than level 5, as a rule of thumb. Anything higher than level 5 means that it could qualify for a prestige class -- and this, by definition, is only for specially prestigious characters. So, a tribe of level 5 gnolls could be possible... If they live in a harsh, dangerous place that force them to fight constantly and push their limits always forward, they could be such. The tribe's leader would be level 12+, and a handful of other gnolls would have levels between 6 and 11. Personally, I don't like "disappearing monsters syndrom". When you were first levels, there were kobolds and stirges everywhere, but now they've been replaced by ogremages and wyverns? Nah. There are still kobolds and striges. But I don't go on full-scale combat simulation mode, I just hint that they've been quickly dispatched, and may arbitrarily say that one of the character has been wounded anyway (one kobold rolled a natural 20!), just to make it feel more real. That said, there are two things that are true about encounter levels in my campaigns: [list=1][*]At low levels, you run away more often than at high levels.[*]As your power grows, you will less and less chance upon some encounter, and more and more seek them out.[/list] The second-level travelers do not decide to be ambushed by kobolds. The same at 12th level may decide, on the other hand, to assault the kobolds' fortress and kill their dragon leader. And if they don't, they've got parallel dimensions and alternate worlds to explore anyway. That's how I see it. What was a danger becomes a mere nuisance, and what was inimaginable before becomes the new challenge. [/QUOTE]
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