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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="Gundark" data-source="post: 2253629" data-attributes="member: 6148"><p>THANK YOU....</p><p></p><p>yes I know that you can advance monsters etc etc...I've played 3rd ed. long enough to know that.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> . Hexgrid hit the nail on the head with what I was asking. So far I have done orcs, gnolls and goblins like what most people said that they have done (leader with levels...low level warriors, etc). I've been playing WoW for some time and was like "gee it's fun with WoW would it be fun with D&D", like many have pointed out 3.X lets you do that. Admittedly the problem of the "dissapearing monsters" has a less of an effect with 3.X. What I was thinking is for example is that if the party is 10th level the warriors of the Orc tribe might be 8th level warriors. I think that NPC classes are ideal for this, the actual character classes IMO should be for the "Boss NPCs" </p><p></p><p>I know that there is an "internal consistency" that many feel needs to be maintained. But really does it? The logic can be applied on the other end of the spectrum, why do all the high level monsters hide out until the PCs are ready to take them. If you think about it, if you want realism characters/monsters wouldn't know what "level" they are. A group of 10th level adventrues while talented isn't going to know "gee we' re 10th level we shoud be able to wipe that whole Orc tribe". If it was "real" they would use caution not march into the middle of the camp and start swinging.</p></blockquote><p></p>
[QUOTE="Gundark, post: 2253629, member: 6148"] THANK YOU.... yes I know that you can advance monsters etc etc...I've played 3rd ed. long enough to know that.... :p . Hexgrid hit the nail on the head with what I was asking. So far I have done orcs, gnolls and goblins like what most people said that they have done (leader with levels...low level warriors, etc). I've been playing WoW for some time and was like "gee it's fun with WoW would it be fun with D&D", like many have pointed out 3.X lets you do that. Admittedly the problem of the "dissapearing monsters" has a less of an effect with 3.X. What I was thinking is for example is that if the party is 10th level the warriors of the Orc tribe might be 8th level warriors. I think that NPC classes are ideal for this, the actual character classes IMO should be for the "Boss NPCs" I know that there is an "internal consistency" that many feel needs to be maintained. But really does it? The logic can be applied on the other end of the spectrum, why do all the high level monsters hide out until the PCs are ready to take them. If you think about it, if you want realism characters/monsters wouldn't know what "level" they are. A group of 10th level adventrues while talented isn't going to know "gee we' re 10th level we shoud be able to wipe that whole Orc tribe". If it was "real" they would use caution not march into the middle of the camp and start swinging. [/QUOTE]
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